Difference between revisions of "Walk-through for Dwarven Solipsist/Level 6"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
  
''This is under development and is a SAMPLE only''
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[[Walk-through for Dwarven Solipsist/Level 5|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 7|Next Level]]
  
[[Level 5|Previous Level]]
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*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
[[Level 7|Next Level]]
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{| class="wikitable"  
 
{| class="wikitable"  
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|colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||nature's mossy mindstar||style="color: blue;"|Ring 1||marksman's copper ring of frost (+22%)
 
|colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||nature's mossy mindstar||style="color: blue;"|Ring 1||marksman's copper ring of frost (+22%)
 
|-
 
|-
|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||--
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|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||copper ring of clarity
 
|-
 
|-
|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||--||style="color: blue;"|Amulet||inertial copper amulet
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|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||--||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|-
 
|-
|style="color: green;"|Psychic Assault||5/0/0/0||style="color: green;"|Dreaming||1/0/0/0||style="color: blue;"|Armor||spellwoven linen robe of nature||style="color: blue;"|Tool||elm wand of illumination [power 5] (5 cd)
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|style="color: green;"|Psychic Assault||5/0/0/0||style="color: green;"|Dreaming||1/0/0/0||style="color: blue;"|Armor||rough leather armour of delving||style="color: blue;"|Tool||Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
 
|-
 
|-
|style="color: green;"|Slumber||0/0/0/0||style="color: green;"|Mentalism||1/0/0/0||style="color: blue;"|Cloak||--||style="color: blue;"|Light||brass lantern of the moons
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|style="color: green;"|Slumber||0/0/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||--||style="color: blue;"|Light||scorching brass lantern of revealing
 
|-
 
|-
|style="color: green;"|Solipism||1/0/0/0||style="color: green;"|Feedback||1/1/0/0||style="color: blue;"|Gloves||--||colspan="2"|
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|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/0/0||style="color: blue;"|Gloves||--||colspan="2"|
 
|-
 
|-
|style="color: green;"|Thought-Forms||4/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"|
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|style="color: green;"|Thought-Forms||4/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"|
 
|-
 
|-
|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||brass lantern||colspan="2"|
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|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"|
 
|-
 
|-
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"|
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|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"|
 
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|-
 
|}
 
|}
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!colspan="8"|Commentary
 
!colspan="8"|Commentary
 
|-
 
|-
|Stat Dist.:||colspan="7"|WIL +1     CON +2
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|Stat Dist.:||colspan="7"|WIL +2     CON +1
 
|-
 
|-
|Zones Completed:||colspan="7"|The Deep Bellow 1    
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|Zones Completed:||colspan="7"|The Deep Bellow 1,2,3   
 
|-
 
|-
|Comments:||colspan="7"|----------------------------------------------------               
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|Comments:||colspan="7"|I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible.             
 
|-
 
|-
|Added to Inventory:||colspan="7"|deadly quiver of elm arrows of psychokinesis (9/9 18-25.2 power, 5 apr)
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|Added to Inventory:||colspan="7"|Skeletal Claw
 
|-
 
|-
|Gold:||colspan="7"|28    
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|Gold:||colspan="7"|75    
 
|-
 
|-
 
|Purchased:||colspan="7"|----------------------------------------------------     
 
|Purchased:||colspan="7"|----------------------------------------------------     
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!colspan="8"|Key Statistics
 
!colspan="8"|Key Statistics
 
|-
 
|-
!colspan="8"|STR 14 Dex 10 Con 14 Mag 8 Wil 29 Cun 14
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!colspan="8"|STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Life||align="right" |130||style="width: 18%; color: FireBrick;"|Psi||align="right" |138||style="width: 18%; color: FireBrick;"|Light||align="right" |2||style="width: 18%; color: FireBrick;"|See Invis||align="right" |0.0
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|style="width: 18%; color: FireBrick;"|Life||align="right" |139||style="width: 18%; color: FireBrick;"|Psi||align="right" |146||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |26||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |0||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
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|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |28||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |0||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |10||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |13||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |15||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
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|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |12||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |14||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |21||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="6"|Infusions/Runes
 
!colspan="6"|Infusions/Runes
 
|-
 
|-
|style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion, 60 life, 5 turns, 10 cd||style="color: DarkGreen;"|Slot 3||Regen infusion, 71 life, 5 turns, 17 cd
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|style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion of sneak, 114 life, 5 turns, 14 cd||style="color: DarkGreen;"|Slot 3||Regen infusion, 71 life, 5 turns, 17 cd
 
|-
 
|-
 
|style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------||
 
|style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------||
 
|-
 
|-
 
|}
 
|}

Latest revision as of 14:26, 21 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat -- Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/0/0/0 Dreaming 1/0/0/0 Armor rough leather armour of delving Tool Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
Slumber 0/0/0/0 Mentalism 1/1/0/0 Cloak -- Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/0/0 Gloves --
Thought-Forms 4/0/0/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +2 CON +1
Zones Completed: The Deep Bellow 1,2,3
Comments: I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible.
Added to Inventory: Skeletal Claw
Gold: 75
Purchased: ----------------------------------------------------
Key Statistics
STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14
Life 139 Psi 146 Light 3 See Invis 6.0
Mindpower 28 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 12 Spell Save 14 Mental Save 21 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------