Difference between revisions of "Walk-through for Dwarven Solipsist/Level 6"
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Main Page: [[Walk-through for Dwarven Solipsist]] | Main Page: [[Walk-through for Dwarven Solipsist]] | ||
− | + | [[Walk-through for Dwarven Solipsist/Level 5|Previous Level]] | |
+ | [[Walk-through for Dwarven Solipsist/Level 7|Next Level]] | ||
− | [ | + | *** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]''' |
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|style="color: green;"|Thought-Forms||4/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"| | |style="color: green;"|Thought-Forms||4/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"| | ||
|- | |- | ||
− | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes|| | + | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"| |
|- | |- | ||
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"| | |style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"| | ||
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|Zones Completed:||colspan="7"|The Deep Bellow 1,2,3 | |Zones Completed:||colspan="7"|The Deep Bellow 1,2,3 | ||
|- | |- | ||
− | |Comments:||colspan="7"| | + | |Comments:||colspan="7"|I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible. |
|- | |- | ||
|Added to Inventory:||colspan="7"|Skeletal Claw | |Added to Inventory:||colspan="7"|Skeletal Claw |
Latest revision as of 14:26, 21 June 2013
Main Page: Walk-through for Dwarven Solipsist
Level 1 | |||||||
---|---|---|---|---|---|---|---|
Class | Generic | Main Hand | nature's mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | ||
Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | mossy mindstar | Ring 2 | copper ring of clarity |
Dream Smith | 0/0/0/0 | Survival | 1/0/0/0 | Hat | -- | Amulet | restful copper amulet of dexterity (+3) |
Psychic Assault | 5/0/0/0 | Dreaming | 1/0/0/0 | Armor | rough leather armour of delving | Tool | Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd |
Slumber | 0/0/0/0 | Mentalism | 1/1/0/0 | Cloak | -- | Light | scorching brass lantern of revealing |
Solipism | 2/0/0/0 | Feedback | 1/1/0/0 | Gloves | -- | ||
Thought-Forms | 4/0/0/0 | Dream Forge | 0/0/0/0 | Belt | blurring rough leather belt of the mind | ||
Discharge | 0/0/0/0 | Shoes | -- | ||||
Nightmare | 0/0/0/0 | Ammo | deadly quiver of elm arrows of psychokinesis |
Commentary | |||||||
---|---|---|---|---|---|---|---|
Stat Dist.: | WIL +2 CON +1 | ||||||
Zones Completed: | The Deep Bellow 1,2,3 | ||||||
Comments: | I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. I changed light to get see invisible. | ||||||
Added to Inventory: | Skeletal Claw | ||||||
Gold: | 75 | ||||||
Purchased: | ---------------------------------------------------- |
Key Statistics | |||||||
---|---|---|---|---|---|---|---|
STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14 | |||||||
Life | 139 | Psi | 146 | Light | 3 | See Invis | 6.0 |
Mindpower | 28 | Mental Crit % | 4 | Mind Dmg % | 0 | Mind Penetr. % | 0 |
Phys Save | 12 | Spell Save | 14 | Mental Save | 21 | Global Speed % | 100 |
Infusions/Runes | |||||
---|---|---|---|---|---|
Slot 1 | Wild Infusion, physical, 14%, 4 turns, 12cd | Slot 2 | Regen infusion of sneak, 114 life, 5 turns, 14 cd | Slot 3 | Regen infusion, 71 life, 5 turns, 17 cd |
Slot 4 | ---------- | Slot 5 | ---------- |