Difference between revisions of "Walk-through for Dwarven Solipsist/Level 7"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
  
''This is under development and is a SAMPLE only''
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[[Walk-through for Dwarven Solipsist/Level 6|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 8|Next Level]]
  
[[Level 6|Previous Level]]
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*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
[[Level 8|Next Level]]
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{| class="wikitable"  
 
{| class="wikitable"  
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|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||copper ring of clarity
 
|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||copper ring of clarity
 
|-
 
|-
|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||--||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
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|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||rough leather cap of dexterity (+2)||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|-
 
|-
|style="color: green;"|Psychic Assault||5/0/0/0||style="color: green;"|Dreaming||1/0/0/0||style="color: blue;"|Armor||rough leather armour of delving||style="color: blue;"|Tool||Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
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|style="color: green;"|Psychic Assault||5/0/0/0||style="color: green;"|Dreaming||1/1/0/0||style="color: blue;"|Armor||rough leather armour of delving||style="color: blue;"|Tool||Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
 
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|-
|style="color: green;"|Slumber||0/0/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||--||style="color: blue;"|Light||scorching brass lantern of revealing
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|style="color: green;"|Slumber||1/0/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||thick linen cloak||style="color: blue;"|Light||scorching brass lantern of revealing
 
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|-
 
|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/0/0||style="color: blue;"|Gloves||--||colspan="2"|
 
|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/0/0||style="color: blue;"|Gloves||--||colspan="2"|
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!colspan="8"|Commentary
 
!colspan="8"|Commentary
 
|-
 
|-
|Stat Dist.:||colspan="7"|WIL +2     CON +1
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|Stat Dist.:||colspan="7"|WIL +1     CON +2
 
|-
 
|-
|Zones Completed:||colspan="7"|The Deep Bellow 1,2,3    
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|Zones Completed:||colspan="7"|Norgos Lair 1 (alt.)    
 
|-
 
|-
|Comments:||colspan="7"|----------------------------------------------------                
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|Comments:||colspan="7"|Set Lucid Dreamer to Autocast when NO enemies visible.                
 
|-
 
|-
|Added to Inventory:||colspan="7"|Skeletal Claw
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|Added to Inventory:||colspan="7"|----------------------------------------------------
 
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|-
 
|Gold:||colspan="7"|75     
 
|Gold:||colspan="7"|75     
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!colspan="8"|Key Statistics
 
!colspan="8"|Key Statistics
 
|-
 
|-
!colspan="8"|STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14
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!colspan="8"|STR 18 Dex 15 Con 19 Mag 8 Wil 33 Cun 14
 
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|-
|style="width: 18%; color: FireBrick;"|Life||align="right" |139||style="width: 18%; color: FireBrick;"|Psi||align="right" |146||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
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|style="width: 18%; color: FireBrick;"|Life||align="right" |151||style="width: 18%; color: FireBrick;"|Psi||align="right" |152||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
 
|-
 
|-
 
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |28||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |0||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
 
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |28||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |0||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
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Comments on the Sleeping talents
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* Solipsists have three sleep talents: Sleep, Slumber, and Nightmare. A sleeping enemy is more vulnerable to damage if Lucid Dreamer is activated, and receives more damage if Restless Night is used. Sandmand increases the power of all sleep talents and reduces the immunity of creatures who have been slept.
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* Slumber has one important difference from Sleep and Nightmare - it is much more powerful and hence much harder for creatures to resist. This is not clear from the description though.
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* Sleep has one important difference from Slumber and Nightmare - its cooldown reduces for each point. And at level 4, its radius increases and it becomes 25% contagious.
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* The likelihood of a sleep talent working can be increased two main ways - Sunder Mind reduces Mental Save, and Psychic Lobotomy reduces Cunning, and hence Mental Save also.
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* The second Thought-Form talent, Transcendent Thought-Forms, gives Thought-Forms Lucid Dreamer, which increases therefore their resistance to Sleep talents, particular Nightmare and Sleep, which are likely to hit them often. It also increases their damage against sleeping creatures.
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* The most powerful talent for a Sleep-based Solipsist, as this one is, is Night Terror, which gives extra damage against sleeping creatures, extra resistance penetration, and Night Terrors after killing a sleeping character. This talent becomes more and more useful and powerful as the game progresses.
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* The talent Lucid Dreamer increases your damage against sleeping creatures and increases your saves.

Latest revision as of 13:26, 21 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat rough leather cap of dexterity (+2) Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/0/0/0 Dreaming 1/1/0/0 Armor rough leather armour of delving Tool Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd
Slumber 1/0/0/0 Mentalism 1/1/0/0 Cloak thick linen cloak Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/0/0 Gloves --
Thought-Forms 4/0/0/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +1 CON +2
Zones Completed: Norgos Lair 1 (alt.)
Comments: Set Lucid Dreamer to Autocast when NO enemies visible.
Added to Inventory: ----------------------------------------------------
Gold: 75
Purchased: ----------------------------------------------------
Key Statistics
STR 18 Dex 15 Con 19 Mag 8 Wil 33 Cun 14
Life 151 Psi 152 Light 3 See Invis 6.0
Mindpower 28 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 12 Spell Save 14 Mental Save 21 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------

Comments on the Sleeping talents

  • Solipsists have three sleep talents: Sleep, Slumber, and Nightmare. A sleeping enemy is more vulnerable to damage if Lucid Dreamer is activated, and receives more damage if Restless Night is used. Sandmand increases the power of all sleep talents and reduces the immunity of creatures who have been slept.
  • Slumber has one important difference from Sleep and Nightmare - it is much more powerful and hence much harder for creatures to resist. This is not clear from the description though.
  • Sleep has one important difference from Slumber and Nightmare - its cooldown reduces for each point. And at level 4, its radius increases and it becomes 25% contagious.
  • The likelihood of a sleep talent working can be increased two main ways - Sunder Mind reduces Mental Save, and Psychic Lobotomy reduces Cunning, and hence Mental Save also.
  • The second Thought-Form talent, Transcendent Thought-Forms, gives Thought-Forms Lucid Dreamer, which increases therefore their resistance to Sleep talents, particular Nightmare and Sleep, which are likely to hit them often. It also increases their damage against sleeping creatures.
  • The most powerful talent for a Sleep-based Solipsist, as this one is, is Night Terror, which gives extra damage against sleeping creatures, extra resistance penetration, and Night Terrors after killing a sleeping character. This talent becomes more and more useful and powerful as the game progresses.
  • The talent Lucid Dreamer increases your damage against sleeping creatures and increases your saves.