Difference between revisions of "T4 Modules Howto Guide/Engine Structure"
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m (Ibanix moved page Engine Structure to T4 Modules Howto Guide/Engine Structure: namespace collision prevention) |
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Revision as of 20:34, 8 July 2013
How it all fits together
Global Variables
These objects are global and are available from anywhere in the program:
Object | Purpose |
---|---|
game | This is your game class, core of your game and allows access to pretty much any other object in the game. |
world | This is your world class. By default this doesn't do much, but a custom world class allows persistance between new characters and savefiles. Think history, or bones files. |
profile | This is the player profile. |
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