Difference between revisions of "Vitality (talent)"
From Tales of Maj'Eyal
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|require=Level: (0, 1, 2, 3, 4) | |require=Level: (0, 1, 2, 3, 4) | ||
(12, 14, 16, 18, 20) Con | (12, 14, 16, 18, 20) Con | ||
| + | |use_mode=Passive | ||
|cost=- | |cost=- | ||
|cooldown=- | |cooldown=- | ||
Revision as of 20:38, 14 September 2013
| Vitality | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Conditioning | |
| Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Con | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution. | |
