Difference between revisions of "T4 Modules Howto Guide/Engine Structure"

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<h1 id="toc0">Engine Structure: How it all fits together</h1>
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=How it all fits together=
  
<h2 id="toc1">Global Variables</h2>
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==Global Variables==
 
<p>These objects are global and are available from anywhere in the program:</p>
 
<p>These objects are global and are available from anywhere in the program:</p>
  
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<h2 id="toc2">Game Class</h2>
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Go back to [[T4 Modules Howto Guide]]
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{{Module Guides}}

Latest revision as of 16:56, 29 September 2013

How it all fits together

Global Variables

These objects are global and are available from anywhere in the program:


Object Purpose
game This is your game class, core of your game and allows access to pretty much any other object in the game.
world This is your world class. By default this doesn't do much, but a custom world class allows persistance between new characters and savefiles. Think history, or bones files.
profile This is the player profile.


Go back to T4 Modules Howto Guide