Difference between revisions of "Damage Types"

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Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob;
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Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. There are 12 main damage elements:
  
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Common damage:
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*Physical - Warriors, Rogues (white)
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*Arcane - Mages (violet)
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*Nature - Wilders (light green)
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*Mind - Psionics (yellow)
  
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Special damage:
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*Darkness - Afflicted (dark grey)
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*Light - Celestials (yellow)
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*Temporal - Chronomancers (light grey)
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*Blight - Defilers (khaki)
  
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Elemental damage:
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*Fire (red)
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*Cold (dark blue)
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*Lightning (light blue)
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*Acid (dark green)
  
Elemental:
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There are also several damage types (12 again?) that are special:
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*Void - damage is half Temporal and half Darkness
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*Shadowflame - damage is half Fire and half Darkness
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*Dreamforge - damage is half Fire and half Mind
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*Fire Burn - inflicts Fire damage and burns the target over multiple turns
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*Ice - Cold damage and chance to Iceblock target
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*Lightning Daze - inflict Lightning damage and has a chance to Daze
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*Acid Blind - Acid damage and chance to Blind
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*Blinding Light - Light damage and chance to Blind
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*Slime - Nature damage and inflict a 20% Slow over multiple turns
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*Poison - Nature damage over time
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*Insidious Poison -  Poison and reduces any healing of the target by at least 10% over several turns
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*Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target
  
Fire
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There may be more damage types you will encounter in the game - update this page asap!
 
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Cold
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Lightning
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Arcane(few mobs will heavily resist arcane)
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Star:
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Darkness
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Light
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Temporal
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Physical
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Vile:
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Acid
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Blight
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Fire
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Darkness
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There are also several damage types that are special:
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Lightning Daze -Inflict lightning damage and has a chance to daze
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Fire Burn- Inflicts fire damage and burns the target over multiple turns
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Acid Blind- Acid damage and chance to blind
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Blinding Light- light damage and chance to blind
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Ice - Cold damage and chance to iceblock target
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Slime- Nature damage and inflict a 20% slow over multiple turns
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Void - Damage is half Temporal and half Darkness
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Shadowflame - Damage is half Fire and half Darkness
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Dreamforge - Damage is half Fire and half Mind
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Insidious Poison -  inflict poison damage over time(nature) and reduces any healing of the target by at least 10% over several turns
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Corrupted Blood - Inflicts blight damage on the target, and may trigger a random lesser disease(blight) debuff on the target.
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There may be more damage types you will encounter in the game, and if I find any new ones I will update this page asap!
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Good hunting!
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Revision as of 18:08, 22 October 2013

Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. There are 12 main damage elements:

Common damage:

  • Physical - Warriors, Rogues (white)
  • Arcane - Mages (violet)
  • Nature - Wilders (light green)
  • Mind - Psionics (yellow)

Special damage:

  • Darkness - Afflicted (dark grey)
  • Light - Celestials (yellow)
  • Temporal - Chronomancers (light grey)
  • Blight - Defilers (khaki)

Elemental damage:

  • Fire (red)
  • Cold (dark blue)
  • Lightning (light blue)
  • Acid (dark green)

There are also several damage types (12 again?) that are special:

  • Void - damage is half Temporal and half Darkness
  • Shadowflame - damage is half Fire and half Darkness
  • Dreamforge - damage is half Fire and half Mind
  • Fire Burn - inflicts Fire damage and burns the target over multiple turns
  • Ice - Cold damage and chance to Iceblock target
  • Lightning Daze - inflict Lightning damage and has a chance to Daze
  • Acid Blind - Acid damage and chance to Blind
  • Blinding Light - Light damage and chance to Blind
  • Slime - Nature damage and inflict a 20% Slow over multiple turns
  • Poison - Nature damage over time
  • Insidious Poison - Poison and reduces any healing of the target by at least 10% over several turns
  • Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target

There may be more damage types you will encounter in the game - update this page asap!