Difference between revisions of "Great Caller"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 30: Line 30:
 
|stats = +4 Cun / +5 Wil
 
|stats = +4 Cun / +5 Wil
 
|abilities = <br>
 
|abilities = <br>
* Talent masteries: +0.10 Wild-gift/Summoning(utility),<br> +0.10 Wild-gift/Summoning(augmentation),<br> +0.10 Wild-gift/Summoning(melee),<br> +0.10 Wild-gift/Summoning(distance),<br> +0.10 Wild-gift/Summoning(advanced)
+
* Talent masteries:<br> +0.10 Wild-gift/Summoning(utility),<br> +0.10 Wild-gift/Summoning(augmentation),<br> +0.10 Wild-gift/Summoning(melee),<br> +0.10 Wild-gift/Summoning(distance),<br> +0.10 Wild-gift/Summoning(advanced)
 
* Mindpower: +9
 
* Mindpower: +9
 
* Mental crit. chance: +6.0%
 
* Mental crit. chance: +6.0%

Revision as of 18:29, 27 September 2014

Great Caller
(no image) Un-ID'ed name  ?
Type weapon / mindstar
Power source Nature
Requirement Willpower 34
Rarity Level range Cost Tier
 ?  ?  ? 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
10.0-11.0 35% Wil, 50% Cun Nature +18 +2.5
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
+8% physical / +8% fire / +8% cold
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
Changes Resistances Changes Resistances Penetration
Changes Immunities
Changes Stats +4 Cun / +5 Wil
Abilities
  • Talent masteries:
    +0.10 Wild-gift/Summoning(utility),
    +0.10 Wild-gift/Summoning(augmentation),
    +0.10 Wild-gift/Summoning(melee),
    +0.10 Wild-gift/Summoning(distance),
    +0.10 Wild-gift/Summoning(advanced)
  • Mindpower: +9
  • Mental crit. chance: +6.0%
  • Heals friendly targets nearby when you use a nature summon: +30
  • Max wilder summons: +2
  • It can be used to activate talent Rage costing 20 power out of 20/20 (effective talent level 6.7)
Description This mindstar constantly emits a low tone.

Life seems to be pulled towards it.