Difference between revisions of "Cuirass of the Dark Lord"
From Tales of Maj'Eyal
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|description = ''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.'' <br> ''Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.'' <br> ''Only the plate remained , dying to finally taste fresh blood again.'' | |description = ''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.'' <br> ''Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.'' <br> ''Only the plate remained , dying to finally taste fresh blood again.'' | ||
}} | }} | ||
+ | '''When draining blood, you gain 1 blood charge for each enemy affected''' | ||
+ | '''For each blood charge, the armor gains:''' | ||
+ | +2 Physical power | ||
+ | +2 Physical save | ||
+ | +2 Physical resistance | ||
+ | +2 Str and Con | ||
+ | +4 Armor | ||
+ | +8 Physical damage when hit | ||
+ | +5 Life regen |
Revision as of 09:56, 7 October 2014
Cuirass of the Dark Lord | |||||||
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(no image) | Un-ID'ed name | black, spiked armor | |||||
Type | armor / massive | ||||||
Power source | Arcane | ||||||
Requirement | Strength 52, Talent Armor Training (level 3) | ||||||
Rarity | Level range | Cost | Tier | ||||
320 | 40-50 | 500 | 5 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
+30 | +25% | ||||||
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
30 physical | |||||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
+20% physical | |||||||
Changes Immunities | |||||||
Changes Stats | +10 Str / +10 Con | ||||||
Abilities |
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Description | Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained , dying to finally taste fresh blood again. |
When draining blood, you gain 1 blood charge for each enemy affected For each blood charge, the armor gains: +2 Physical power +2 Physical save +2 Physical resistance +2 Str and Con +4 Armor +8 Physical damage when hit +5 Life regen