Difference between revisions of "Berserker/notes"
From Tales of Maj'Eyal
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==Notes== | ==Notes== | ||
− | + | *Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out. | |
− | + | *Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. [[Relentless fury (talent)|Relentless Fury]] scales with constitution, [[Second wind (talent)|Second Wind]] scales with willpower (and stamina items), and {{t|Bloodbath}} scales with speed and crit chance. | |
− | + | *Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions. | |
− | + | *Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once. | |
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Latest revision as of 21:12, 6 August 2016
The following may be outdated.
Notes
- Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out.
- Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. Relentless Fury scales with constitution, Second Wind scales with willpower (and stamina items), and Bloodbath scales with speed and crit chance.
- Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions.
- Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once.