Difference between revisions of "Strength"
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Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.  | Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.  | ||
Gains per point:  | Gains per point:  | ||
| − | |||
  [[Physical power]]:   1.00  |   [[Physical power]]:   1.00  | ||
  Max [[encumbrance]]:  1.80  |   Max [[encumbrance]]:  1.80  | ||
| − |   [[Physical save]]:   | + |   [[Saves|Physical save]]:    0.35  | 
| + | |||
| + | Strength modifies the effectiveness of many [[talents]].  | ||
| − | + | [[Category:Stats]] [[Category:Game Mechanics]]  | |
Latest revision as of 08:01, 19 October 2021
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
Gains per point:
Physical power: 1.00 Max encumbrance: 1.80 Physical save: 0.35
Strength modifies the effectiveness of many talents.
