Difference between revisions of "Dexterity"

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(Created page with "Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapo...")
 
(Noted a a bug and wrong in game texts, explained some calculations)
 
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<noinclude><!-- Version of ToME when this page was written -->
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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
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|ToME Version: || 1.7.6
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|}
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<!-- Please update if you update the page! -->
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</noinclude>[[File:Dexterity.png]]
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Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.
 
Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.
  
 
Gains per point:
 
Gains per point:
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[[Defense]]:                    0.35 (*)
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[[Defense|Ranged defense]]:            0.35 (*)
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[[Accuracy]]:                  1.00
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Shrug off criticals chance: 0.30% (**)
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(*) These are the numbers the game displays on the level up screen, but both defenses actually scale by 0.70.
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(**) Displayed as "Crit. Shrug Off" in a character sheet under Defense. Instead of it being a chance roll, it always lowers the bonus damage of a [[Critical|critical hit]] against you by this percentage before the crit is added to the final damage.
  
[[Defense]]:        .35
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Dexterity modifies the effectiveness of many [[talents]].
Ranged defense:  .35
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[[Accuracy]]:      1.00
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Dexterity modifies many [[talents]]' effectiveness.
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[[Category:Stats]] [[Category:Game Mechanics]]

Latest revision as of 14:10, 19 September 2026

ToME Version: 1.7.6

Dexterity.png

Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.

Gains per point:

Defense:                    0.35 (*)
Ranged defense:             0.35 (*)
Accuracy:                   1.00
Shrug off criticals chance: 0.30% (**)

(*) These are the numbers the game displays on the level up screen, but both defenses actually scale by 0.70.

(**) Displayed as "Crit. Shrug Off" in a character sheet under Defense. Instead of it being a chance roll, it always lowers the bonus damage of a critical hit against you by this percentage before the crit is added to the final damage.

Dexterity modifies the effectiveness of many talents.