|  |     | 
| Line 1: | Line 1: | 
| − | {{Ability box
 | + |   | 
| − | |game_version=1.6.1
 | + |  | 
| − | |image=technomancer.png
 | + |  | 
| − | |name=Technomancer(Class Evolution)
 | + |  | 
| − | |category_type=[[Prodigies]]
 | + |  | 
| − | |category=[[Prodigies#Magic|Magic]]
 | + |  | 
| − | |require=[[unlockables|unlocked]] technomancer(class evolution), Magic 50, Cunning 25
 | + |  | 
| − | |use_mode=Passive
 | + |  | 
| − | |desc=
 | + |  | 
| − | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 | + |  | 
| − | *Once this class evolution is taken, you gain the 
 | + |  | 
| − | *	Arcane Dynamo tinker schematic
 | + |  | 
| − | *	{{c|Physics category}} (unlocked)
 | + |  | 
| − | *	{{c|Chemistry}} (locked)
 | + |  | 
| − | *	An [[Automated Portable Extractor]] (A.P.E.)
 | + |  | 
| − | *	One point in physics/{{t|Smith}}, two in physics/{{t|Mechanical}} and 2 in physics/{{t|Electricity}}
 | + |  | 
| − | *	spell/{{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
 | + |  | 
| − | *	spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
 | + |  | 
| − | *	spell/{{c|Occult Technomancy}} (locked) - deals with time and arcane
 | + |  | 
| − | *	The ability to unlock one of the three Technomancy categories for free
 | + |  | 
| − | *		Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
 | + |  | 
| − | *		As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 | + |  | 
| − | }}
 | + |  |