Difference between revisions of "Flee the sun (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability_box |game_version = 1.7.6 |name = Flee the Sun |image = Flee_the_sun.png |category_type = {{ct|Celestial}} |category = {{c|Darkside}} |require = {{TalentReq/DiviReq1...") |
|||
| Line 5: | Line 5: | ||
|category_type = {{ct|Celestial}} | |category_type = {{ct|Celestial}} | ||
|category = {{c|Darkside}} | |category = {{c|Darkside}} | ||
| − | |require = {{TalentReq/ | + | |require = {{TalentReq/DiviReq3}} |
|use_mode = Activated | |use_mode = Activated | ||
|cost = 25 Positive | |cost = 25 Positive | ||
Latest revision as of 23:04, 20 June 2025
| Flee the Sun | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Celestial | |
| Category | Darkside | |
| Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
| Use Mode | Activated | |
| Cost | 25 Positive | |
| Range | 3–7cTS:0.5P | |
| Cooldown | 12 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | Fade into the darkness and reappear elsewhere within range %d. When you emerge from the shadows, you are accompanied by a bright flash, dealing [28]200cTSpD light damage to enemies in radius 1.
The damage will increase with your Spellpower. | |
