Difference between revisions of "Umbraphage"

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<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; border:none;">
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{{Artifact
{| class="wikitable"
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|name=Umbraphage
! colspan = 8 style = "font-size:larger;" | Umbraphage  
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|image=Umbraphage.png
|-
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|unid=deep black lantern
! colspan = 2 | Un-ID'ed name
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|type=Lite
| colspan = 6 |
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|source={{Psi}}
|-
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|require=-
! colspan = 2 | Type
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|rarity=240
| colspan = 6 | Lite
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|level=20-30
|-
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|cost=320
! colspan = 2 | Power source  
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|tier=3
| colspan = 6 | Psionic
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|change_dam={{darkness}} +15%, {{light}} +15%
|-
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|resistances={{darkness}} +20%
! colspan = 2 | Requirement
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|penetration={{darkness}} +10%
| colspan = 6 | {{{require}}}
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|abilities={{break}}
|-
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* Damage affinity (heal): +20% {{darkness}}
! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 | Tier
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* Talent Mastery: [[Shadows (category)|Cursed/Shadows]] +0.2
|-
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* Mental save: +10
| colspan = 2 align = "center" | {{{rarity|-}}} || colspan = 2 align = "center" | {{{level|-}}}
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* Mindpower: +10
| colspan = 2 align = "center" | {{{cost|-}}} || colspan = 2 align = "center" | 3
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* Light radius: +5 (can increase up to +10)
|-
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* Absorbs all darkness in its light radius (permanently illuminates area under its glow)
! colspan = 8 | Combat statistics
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* It can be used to release the absorbed darkness in a current light radius cone with a (10*Light radius)% chance to blind, dealing (15+3*Mindpower+"charge"/4 (75 when full)) {{darkness}} damage (costing 10 power out of 10)
|-
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|description=''This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.''
! Base Power !! Uses Stat !! Damage Type  !! APR !! Critical !! Armor !! Defense !! Fatigue
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}}
|-
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| align = "center" | {{{basepower|-}}} || align = "center" | {{{usestat|-}}}  
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| align = "center" | {{{damtype|-}}} || align = "center" | {{{apr|-}}}  
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| align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}}  
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| align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}}
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|-
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! colspan = 8 | Modifiers
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|-
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! colspan = 2 | Damage On Hit !! colspan = 2 | Changes Damage !!colspan = 2 |  Damage Conversion !! colspan = 2 | Damage When Wearer Hit
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|-
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| align = "center" colspan = 2 | {{{on_hit|-}}} || align = "center" colspan = 2 | Darkness +15%/Light +15%
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| align = "center" colspan = 2 | {{{dam_conv|-}}} || align = "center" colspan = 2 | {{{when_hit|-}}}  
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|-
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! colspan = 2 | Movement Speed !! colspan = 2 | Maximum Encumbrance !! colspan = 2 | Maximum Life !! colspan = 2 | Healing Mod
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|-
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| align = "center" colspan = 2 | {{{movspeed|-}}} || align = "center" colspan = 2 | {{{enc|-}}}
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| align = "center" colspan = 2 | {{{maxlife|-}}} || align = "center" colspan = 2 | Darkness Affinity(Heal) +20%
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|-
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! colspan = 4 | Changes Resistances !! colspan = 4 | Changes Resistances Penetration
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|-
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| align = "center" colspan = 4 | Darkness + 20% || align = "center" colspan = 4 | Darkness +10%
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|-
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! colspan = 2 | Changes Immunities
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| colspan = 6 |
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|-
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! colspan = 2 | Changes Stats
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| colspan = 6 | Mind Power +10/Mental Save +10
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|-
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! colspan = 2 | Abilities
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| colspan = 6 | It can be used to release the absorbed darkness costing 10 power out of 10.
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|-
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! colspan = 2 | Description
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| colspan = 6 | {{{description}}}
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|}
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</div>
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Latest revision as of 09:49, 29 July 2023

Umbraphage
Umbraphage.png Un-ID'ed name deep black lantern
Type Lite
Power source Psionic
Requirement -
Rarity Level range Cost Tier
240 20-30 320 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- Darkness +15%, Light +15% - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
Darkness +20% Darkness +10%
Changes Immunities -
Changes Stats -
Abilities
  • Damage affinity (heal): +20% Darkness
  • Talent Mastery: Cursed/Shadows +0.2
  • Mental save: +10
  • Mindpower: +10
  • Light radius: +5 (can increase up to +10)
  • Absorbs all darkness in its light radius (permanently illuminates area under its glow)
  • It can be used to release the absorbed darkness in a current light radius cone with a (10*Light radius)% chance to blind, dealing (15+3*Mindpower+"charge"/4 (75 when full)) Darkness damage (costing 10 power out of 10)
Description This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.