Difference between revisions of "Template:Ctl"
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(Note on unsupported mastery override. Also reduced code examples to lower case for easier typing.) |
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− | {{{2}}}–{{{3}}}<sup>[[Scaling#cTL|cTL:{{{1}}}{{#if:{{{4|}}}|,{{{4}}}|}}]]</sup> | + | <includeonly><onlyinclude>{{{2}}}–{{{3}}}<sup>[[Scaling#cTL|cTL:{{{1}}}{{#if:{{{4|}}}|,{{{4}}}|}}]]</sup></onlyinclude></includeonly> |
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[[Category:Templates]] | [[Category:Templates]] | ||
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This template is used to denote talent parameters that scale by the [[Scaling#cTL|combatTalentLimit]] function. | This template is used to denote talent parameters that scale by the [[Scaling#cTL|combatTalentLimit]] function. | ||
− | The template accepts up to four parameters, corresponding to those in the LUA code: limit, low, high, raw. It is assumed that these parameters will be fed to the template in the order specified above. | + | The template accepts up to four parameters, corresponding to those in the LUA code: ''limit, low, high, raw''. It is assumed that these parameters will be fed to the template in the order specified above. |
The first three parameters are required, but the last one is optional. | The first three parameters are required, but the last one is optional. | ||
+ | |||
+ | Note that the LUA function also accepts another parameter for mastery. If an override value is provided for mastery, then it will have to be described by separate text and is not supported by this template. | ||
===Basic Example=== | ===Basic Example=== | ||
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If the LUA code calls for | If the LUA code calls for | ||
− | self:combatTalentLimit(t, | + | self:combatTalentLimit(t, 10, 2, 5) |
then one should invoke the template in wiki markup with | then one should invoke the template in wiki markup with | ||
− | <pre>{{ | + | <pre>{{ctl|10|2|5}}</pre> |
which will produce the following text | which will produce the following text | ||
− | {{ | + | {{ctl|10|2|5}} |
− | + | Note that any percentage signs must be inserted manually with the parameters. | |
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− | with the | + | |
− | + | ||
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===Using Raw Talent Level=== | ===Using Raw Talent Level=== | ||
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If the LUA code calls for using raw talent levels as | If the LUA code calls for using raw talent levels as | ||
− | <pre>self:combatTalentLimit(t, | + | <pre>self:combatTalentLimit(t, 10, 2, 5, true)</pre> |
− | + | ||
− | + | ||
− | + | then simply insert the text ''raw'' as the fourth parameter as follows | |
− | + | <pre>{{ctl|10|2|5|raw}}</pre> | |
− | + | which will produce | |
− | + | {{ctl|10|2|5|raw}} |
Latest revision as of 21:12, 15 October 2021
Introduction
This template is used to denote talent parameters that scale by the combatTalentLimit function.
The template accepts up to four parameters, corresponding to those in the LUA code: limit, low, high, raw. It is assumed that these parameters will be fed to the template in the order specified above.
The first three parameters are required, but the last one is optional.
Note that the LUA function also accepts another parameter for mastery. If an override value is provided for mastery, then it will have to be described by separate text and is not supported by this template.
Basic Example
If the LUA code calls for
self:combatTalentLimit(t, 10, 2, 5)
then one should invoke the template in wiki markup with
{{ctl|10|2|5}}
which will produce the following text
2–5cTL:10
Note that any percentage signs must be inserted manually with the parameters.
Using Raw Talent Level
If the LUA code calls for using raw talent levels as
self:combatTalentLimit(t, 10, 2, 5, true)
then simply insert the text raw as the fourth parameter as follows
{{ctl|10|2|5|raw}}
which will produce
2–5cTL:10,raw