Difference between revisions of "Sun's vengeance (talent)"
From Tales of Maj'Eyal
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{{Ability_box | {{Ability_box | ||
+ | |image=sun_vengeance.png | ||
|name=Sun's vengeance | |name=Sun's vengeance | ||
|category_type=[[Celestial (category type)|Celestial]] | |category_type=[[Celestial (category type)|Celestial]] | ||
|category={{c|Sun}} | |category={{c|Sun}} | ||
− | |require={{TalentReq/ | + | |require={{TalentReq/DiviReq3}} |
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= |
Latest revision as of 07:00, 11 April 2017
Sun's vengeance | ||
Game Version | - | |
---|---|---|
Category Type | Celestial | |
Category | Sun | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 2–10%cTS:0.75P.
Each time you crit with a physical attack or a spell you have 30–75%cTL:100% chance to gain Sun's Vengeance for 2 turns. While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage. If Sun Ray was on cooldown, the remaining turns are reduced by one instead. This effect can only happen once per turn. |