Difference between revisions of "Ogric wrath (talent)"

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(Created page with "{{Ability box |image=Ogre wrath.png |name=Ogric Wrath |category_type={{ct|Race}} |category={{c|Ogre}} |require={{TalentReq/RacialReq1}} |cooldown={{ctl|10|47|35}} |use_speed=0...")
 
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{{Ability box
 
{{Ability box
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|game_version=1.7.6
 
|image=Ogre wrath.png
 
|image=Ogre wrath.png
 
|name=Ogric Wrath
 
|name=Ogric Wrath
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|category={{c|Ogre}}
 
|category={{c|Ogre}}
 
|require={{TalentReq/RacialReq1}}
 
|require={{TalentReq/RacialReq1}}
|cooldown={{ctl|10|47|35}}
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|cooldown={{ctl|10|45|25}}
 
|use_speed=0
 
|use_speed=0
 
|desc=
 
|desc=
 
You enter an ogric wrath for {{css|Str|5|12}} turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.
 
You enter an ogric wrath for {{css|Str|5|12}} turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.
In addition, whenever you miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).
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 +
In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).
 +
 
 
Each charge grants 20% critical damage power and 5% critical strike chance.
 
Each charge grants 20% critical damage power and 5% critical strike chance.
 +
 
You lose a charge each time you deal a critical strike.
 
You lose a charge each time you deal a critical strike.
 +
 
The duration will increase with your Strength.
 
The duration will increase with your Strength.
 
}}
 
}}

Latest revision as of 16:32, 28 August 2023

Ogric Wrath
Ogre wrath.png
Game Version 1.7.6
Category Type Race
Category Ogre
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You enter an ogric wrath for 5–12cSS:Str turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.

In addition, whenever you use an infusion or rune, miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).

Each charge grants 20% critical damage power and 5% critical strike chance.

You lose a charge each time you deal a critical strike.

The duration will increase with your Strength.