Difference between revisions of "Template:Guardian"

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(make autolevel scheme in its own column)
Line 13: Line 13:
 
| align="left" colspan=6 | {{{description}}}
 
| align="left" colspan=6 | {{{description}}}
 
|-
 
|-
! colspan=6 | Base Statistics
+
! colspan=6 | <span
 +
style="border-bottom:1px dotted"
 +
title="A creature's stat distribution at level 1"
 +
>Base Statistics</span>
 
|-
 
|-
 
! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning
 
! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning
 
|-
 
|-
| align = "center" | {{{str|-}}} || align = "center" | {{{dex|-}}}  
+
| align = "center" | {{{str|10}}} || align = "center" | {{{dex|10}}}  
| align = "center" | {{{con|-}}} || align = "center" | {{{mag|-}}}  
+
| align = "center" | {{{con|10}}} || align = "center" | {{{mag|10}}}  
| align = "center" | {{{wil|-}}} || align = "center" | {{{cun|-}}}
+
| align = "center" | {{{wil|10}}} || align = "center" | {{{cun|10}}}
 +
|-
 +
! colspan=6 | <span
 +
style="border-bottom:1px dotted"
 +
title="What stats the creature tend to invest in when gaining a level"
 +
>Stat Progress</span>
 +
|-
 +
| colspan=6 align="center" | {{#switch:{{{autolevel}}}
 +
| warrior = str++ dex+
 +
| ghoul = str+ con+
 +
| zerker = str++ con+
 +
| tank = str+ con++
 +
| rogue = dex+ cun++
 +
| slinger = dex++ cun+
 +
| archer = dex++ str+
 +
| caster = mag++ wil+
 +
| warriormage = mag++ wil+ str++ dex+
 +
| roguemage = cun++ dex+ mag+
 +
| dexmage = mag++  dex++
 +
| snake = cun++ dex++ con+ str+
 +
| spider = cun+ wil+ mag+ dex++
 +
| alchemy-golem = str++ dex+ con+
 +
| drake = str++ wil++ con+ dex+
 +
| wildcaster = wil++ cun+
 +
| summoner = wil+ cun+
 +
| wyrmic = str+ wil+ dex+ cun+
 +
| warriorwill = str++ wil++ dex+
 +
|??}}
 
|-
 
|-
 
! colspan=6 | Abilities  
 
! colspan=6 | Abilities  
Line 44: Line 74:
 
|wil=
 
|wil=
 
|con=
 
|con=
 +
|autolevel=
 
|abilities=
 
|abilities=
 
}}
 
}}
Line 59: Line 90:
 
:The flavor text for the boss. Use ''italics'' if desired.
 
:The flavor text for the boss. Use ''italics'' if desired.
 
;Str, Dex, Cun, Mag, Wil, Con
 
;Str, Dex, Cun, Mag, Wil, Con
:Boss stat abilities
+
:Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type.
 +
;autolevel
 +
:Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in <code>game/modules/data/autolevel_schemes.lua</code>
 
;abilities
 
;abilities
 
:Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc.
 
:Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc.

Revision as of 12:20, 17 November 2016

{{{name}}}
Game Version: {{{game_version}}}
Location Level range
{{{location}}} {{{level}}}
Description
{{{description}}}
Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
10 10 10 10 10 10
Stat Progress
 ??
Abilities
{{{abilities}}}

Use this template on pages that define a zone boss (aka Guardian):

{{Guardian
|game_version=
|name=
|location=
|level=
|description=
|str=
|dex=
|cun=
|mag=
|wil=
|con=
|autolevel=
|abilities=
}}
game_version
Version of the game
name
Name of the guardian
location
Zone the boss is found in
level
Level range of the boss (best found in lua code)
description
The flavor text for the boss. Use italics if desired.
Str, Dex, Cun, Mag, Wil, Con
Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type.
autolevel
Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in game/modules/data/autolevel_schemes.lua
abilities
Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc.