Difference between revisions of "Template:Guardian"
From Tales of Maj'Eyal
(make autolevel scheme in its own column) |
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| align="left" colspan=6 | {{{description}}} | | align="left" colspan=6 | {{{description}}} | ||
|- | |- | ||
− | ! colspan=6 | Base Statistics | + | ! colspan=6 | <span |
+ | style="border-bottom:1px dotted" | ||
+ | title="A creature's stat distribution at level 1" | ||
+ | >Base Statistics</span> | ||
|- | |- | ||
! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning | ! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning | ||
|- | |- | ||
− | | align = "center" | {{{str| | + | | align = "center" | {{{str|10}}} || align = "center" | {{{dex|10}}} |
− | | align = "center" | {{{con| | + | | align = "center" | {{{con|10}}} || align = "center" | {{{mag|10}}} |
− | | align = "center" | {{{wil| | + | | align = "center" | {{{wil|10}}} || align = "center" | {{{cun|10}}} |
+ | |- | ||
+ | ! colspan=6 | <span | ||
+ | style="border-bottom:1px dotted" | ||
+ | title="What stats the creature tend to invest in when gaining a level" | ||
+ | >Stat Progress</span> | ||
+ | |- | ||
+ | | colspan=6 align="center" | {{#switch:{{{autolevel}}} | ||
+ | | warrior = str++ dex+ | ||
+ | | ghoul = str+ con+ | ||
+ | | zerker = str++ con+ | ||
+ | | tank = str+ con++ | ||
+ | | rogue = dex+ cun++ | ||
+ | | slinger = dex++ cun+ | ||
+ | | archer = dex++ str+ | ||
+ | | caster = mag++ wil+ | ||
+ | | warriormage = mag++ wil+ str++ dex+ | ||
+ | | roguemage = cun++ dex+ mag+ | ||
+ | | dexmage = mag++ dex++ | ||
+ | | snake = cun++ dex++ con+ str+ | ||
+ | | spider = cun+ wil+ mag+ dex++ | ||
+ | | alchemy-golem = str++ dex+ con+ | ||
+ | | drake = str++ wil++ con+ dex+ | ||
+ | | wildcaster = wil++ cun+ | ||
+ | | summoner = wil+ cun+ | ||
+ | | wyrmic = str+ wil+ dex+ cun+ | ||
+ | | warriorwill = str++ wil++ dex+ | ||
+ | |??}} | ||
|- | |- | ||
! colspan=6 | Abilities | ! colspan=6 | Abilities | ||
Line 44: | Line 74: | ||
|wil= | |wil= | ||
|con= | |con= | ||
+ | |autolevel= | ||
|abilities= | |abilities= | ||
}} | }} | ||
Line 59: | Line 90: | ||
:The flavor text for the boss. Use ''italics'' if desired. | :The flavor text for the boss. Use ''italics'' if desired. | ||
;Str, Dex, Cun, Mag, Wil, Con | ;Str, Dex, Cun, Mag, Wil, Con | ||
− | :Boss stat abilities | + | :Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type. |
+ | ;autolevel | ||
+ | :Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in <code>game/modules/data/autolevel_schemes.lua</code> | ||
;abilities | ;abilities | ||
:Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc. | :Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc. |
Revision as of 12:20, 17 November 2016
{{{name}}} | |||||
---|---|---|---|---|---|
Game Version: {{{game_version}}} | |||||
Location | Level range | ||||
{{{location}}} | {{{level}}} | ||||
Description | |||||
{{{description}}} | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
10 | 10 | 10 | 10 | 10 | 10 |
Stat Progress | |||||
?? | |||||
Abilities | |||||
{{{abilities}}} |
Use this template on pages that define a zone boss (aka Guardian):
{{Guardian |game_version= |name= |location= |level= |description= |str= |dex= |cun= |mag= |wil= |con= |autolevel= |abilities= }}
- game_version
- Version of the game
- name
- Name of the guardian
- location
- Zone the boss is found in
- level
- Level range of the boss (best found in lua code)
- description
- The flavor text for the boss. Use italics if desired.
- Str, Dex, Cun, Mag, Wil, Con
- Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type.
- autolevel
- Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in
game/modules/data/autolevel_schemes.lua
- abilities
- Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc.