Difference between revisions of "User talk:Alleryn"

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Hello, Alleryn, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Alleryn|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on [[Special:MyTalk| my talk page]], or ask another user.  Happy editing! [[User:Ibanix|Ibanix]] ([[User talk:Ibanix|talk]]) 04:41, 18 February 2016 (CET)
 
Hello, Alleryn, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Alleryn|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on [[Special:MyTalk| my talk page]], or ask another user.  Happy editing! [[User:Ibanix|Ibanix]] ([[User talk:Ibanix|talk]]) 04:41, 18 February 2016 (CET)
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'''Guardian Details'''
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In game details on guardians (and other NPCs) change game to game. They also are influenced by both the base NPC class, the zone level, and the player's level. In order to get the unchanging details, you need to look at the NPC information in the actual source code.

Revision as of 14:40, 26 February 2016

Hello, Alleryn, and Welcome to The Tales of Maj'Eyal Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Our intro page provides helpful information for new users—please check it out! If you need help, visit How To Contribute To The Wiki/Questions, ask me on my talk page, or ask another user. Happy editing! Ibanix (talk) 04:41, 18 February 2016 (CET)

Guardian Details

In game details on guardians (and other NPCs) change game to game. They also are influenced by both the base NPC class, the zone level, and the player's level. In order to get the unchanging details, you need to look at the NPC information in the actual source code.