Difference between revisions of "Umbral Razor"

From Tales of Maj'Eyal
Jump to: navigation, search
m
Line 7: Line 7:
 
|rarity=200
 
|rarity=200
 
|level=12-25
 
|level=12-25
|cost=250
+
|cost=125-200
 
|tier=2
 
|tier=2
 
|basepower=25.0-32.5
 
|basepower=25.0-32.5
 
|usestat=45% Strength, 10% Magic, 45% Dexterity
 
|usestat=45% Strength, 10% Magic, 45% Dexterity
|damtype=Physical
+
|damtype={{Physical}}
 
|apr=+10
 
|apr=+10
 
|critical=+9%
 
|critical=+9%
|armor=-
+
|change_dam=+5% {{darkness}}
|defense=-
+
|dam_conv=50% {{darkness}}
|fatigue=-
+
|resistances=+10% {{darkness}}
|on_hit=-
+
|penetration=+10% {{darkness}}
|change_dam=+5% darkness
+
|dam_conv=50% darkness
+
|when_hit=-
+
|movspeed=-
+
|enc=-
+
|maxlife=-
+
|healmod=-
+
|resistances=+10% darkness
+
|penetration=+10% darkness
+
|immunity=-
+
 
|stats=+4 Cun / +4 Mag
 
|stats=+4 Cun / +4 Mag
 
|abilities= <br>
 
|abilities= <br>
 
* Accuracy bonus: +0.5 APR/acc
 
* Accuracy bonus: +0.5 APR/acc
* Stealth Bonus +8
+
* Stealth Bonus +10
* It can be use to activate talent [[Invoke darkness (talent)|Invoke Darkness]] costing 8 power out of 10/10 (effective talent level 2)
+
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
 +
* It can be use to activate talent [[Invoke darkness (talent)|Invoke Darkness]] costing 20 power out of 20 (effective talent level 3)
 
|description=''This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.''
 
|description=''This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.''
 
}}
 
}}

Revision as of 19:37, 8 November 2019

Umbral Razor
(no image) Un-ID'ed name shadowy dagger
Type Weapon / Dagger
Power source Arcane
Requirement Dexterity 32
Rarity Level range Cost Tier
200 12-25 125-200 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
25.0-32.5 45% Strength, 10% Magic, 45% Dexterity Physical +10 +9% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +5% Darkness 50% Darkness -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+10% Darkness +10% Darkness
Changes Immunities -
Changes Stats +4 Cun / +4 Mag
Abilities
  • Accuracy bonus: +0.5 APR/acc
  • Stealth Bonus +10
  • 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
  • It can be use to activate talent Invoke Darkness costing 20 power out of 20 (effective talent level 3)
Description This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.