Difference between revisions of "Ritch Hive"
From Tales of Maj'Eyal
(Created page with "{{Zone| name = Ritch Hive| floors = 4| min_level = 12| max_level = 18| min_ilevel = 2| max_ilevel = 3| width = 50| height = 50}} This is a sand-style zone similar to Sandwo...") |
(Added some more details about the layout) |
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− | {{Zone| name = Ritch Hive| floors = 4| min_level = 12| max_level = 18| min_ilevel = 2| max_ilevel = 3| width = 50| height = 50}} | + | {{Zone |
+ | | name = Ritch Hive | ||
+ | | floors = 4 | ||
+ | | min_level = 12 | ||
+ | | max_level = 18 | ||
+ | | min_ilevel = 2 | ||
+ | | max_ilevel = 3 | ||
+ | | width = 50 | ||
+ | | height = 50 | ||
+ | }} | ||
− | This is a sand-style zone similar to [[Sandworm Lair]]. | + | ==Zone Information== |
+ | |||
+ | This is a sand-style zone similar to [[Sandworm Lair]]. | ||
+ | |||
+ | The first two levels of this zone are normal sand caverns connected by clear paths. | ||
+ | |||
+ | On the third level, the sand caverns are no longer connected by open paths, and the player must dig through the sand walls with the [[Stralite Sand Shredder]] quest item in order to find the entrance to the next level. | ||
+ | |||
+ | Having some means of remote scouting (e.g. a wand of clairvoyance) can help players locate the open rooms on this level, and choose a good angle to breach into them so as not to be overwhelmed by a swarm of enemies. | ||
+ | |||
+ | The final level (10x130 tiles) requires the player to tunnel steadily northward to get to the quest location. |
Revision as of 05:22, 25 August 2021
Ritch Hive | |
---|---|
Boss | None |
Floors | 4 |
Level Range | 12 to 18 |
Item Level Range | 2 to 3 |
Size | 50x50 |
Zone Effect | none |
Zone Information
This is a sand-style zone similar to Sandworm Lair.
The first two levels of this zone are normal sand caverns connected by clear paths.
On the third level, the sand caverns are no longer connected by open paths, and the player must dig through the sand walls with the Stralite Sand Shredder quest item in order to find the entrance to the next level.
Having some means of remote scouting (e.g. a wand of clairvoyance) can help players locate the open rooms on this level, and choose a good angle to breach into them so as not to be overwhelmed by a swarm of enemies.
The final level (10x130 tiles) requires the player to tunnel steadily northward to get to the quest location.