Difference between revisions of "Anti-Gravity Boots"
From Tales of Maj'Eyal
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|unid=overheating steel greaves | |unid=overheating steel greaves | ||
|type=armor / feet | |type=armor / feet | ||
| − | |source= | + | |source={{ste}} |
|require=Talent: Armor Training (1) | |require=Talent: Armor Training (1) | ||
|rarity=220 | |rarity=220 | ||
| Line 12: | Line 12: | ||
|defense=+8 | |defense=+8 | ||
|fatigue=+8% | |fatigue=+8% | ||
| − | |change_dam=+10% fire | + | |change_dam=+10% {{fire}} |
| − | |resistances=+10% fire | + | |resistances=+10% {{fire}} |
| − | |immunity=+50% | + | |immunity=+50% Pin |
|stats=+5 Str, +4 Dex | |stats=+5 Str, +4 Dex | ||
|abilities=Steampower: +3 | |abilities=Steampower: +3 | ||
| − | Can be activated to | + | Can be activated to jump to a nearby location within range 7, blasting everything within radius 2 ((12+Cun*0.8) burning {{fire}} damage, 2 tile knockback) of the jump point and within radius 3 ((25+Cun*1.3) burning {{fire}} damage, 3 tile knockback) of the landing point. These boots have a chance to fail to operate properly (reduced by Cunning). |
|description=''These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though.'' | |description=''These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though.'' | ||
Revision as of 18:49, 18 November 2019
| Anti-Gravity Boots | |||||||
|---|---|---|---|---|---|---|---|
| (no image) | Un-ID'ed name | overheating steel greaves | |||||
| Type | armor / feet | ||||||
| Power source | Steam | ||||||
| Requirement | Talent: Armor Training (1) | ||||||
| Rarity | Level range | Cost | Tier | ||||
| 220 | 10-25 | 300 | 2 | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
| - | - | - | - | - | +8 | +8 | +8% |
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| - | +10% Fire | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| +10% Fire | - | ||||||
| Changes Immunities | +50% Pin | ||||||
| Changes Stats | +5 Str, +4 Dex | ||||||
| Abilities | Steampower: +3
Can be activated to jump to a nearby location within range 7, blasting everything within radius 2 ((12+Cun*0.8) burning Fire damage, 2 tile knockback) of the jump point and within radius 3 ((25+Cun*1.3) burning Fire damage, 3 tile knockback) of the landing point. These boots have a chance to fail to operate properly (reduced by Cunning). | ||||||
| Description | These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though.
Probably. If you're very careful. | ||||||