Difference between revisions of "Assassin's Surprise"
From Tales of Maj'Eyal
MilesTiden (Talk | contribs) m |
SpectreForce (Talk | contribs) |
||
| Line 3: | Line 3: | ||
|unid=glistening steel gauntlets | |unid=glistening steel gauntlets | ||
|type=armor / hands | |type=armor / hands | ||
| − | |source= | + | |source={{ste}} |
|require=Talent: Armor Training (1) | |require=Talent: Armor Training (1) | ||
|rarity=200 | |rarity=200 | ||
| Line 10: | Line 10: | ||
|tier=2 | |tier=2 | ||
|basepower=20.0-26.0 | |basepower=20.0-26.0 | ||
| − | |usestat=40% Dex, | + | |usestat=40% Dex, 40% Str, 40% Cun |
| − | |damtype=Physical | + | |damtype={{Physical}} |
| − | |apr=+8 | + | |apr=+8 (Unarmed) |
| − | |critical=+5.0% | + | |critical=+5.0% (Unarmed) |
|armor=+4 | |armor=+4 | ||
|on_hit=+10 poison (melee), +10 crippling poison (unarmed) | |on_hit=+10 poison (melee), +10 crippling poison (unarmed) | ||
|immunity=+20% poison | |immunity=+20% poison | ||
|stats=+5 Cun | |stats=+5 Cun | ||
| − | |abilities=Can be activated to fire a poisonous bolt. | + | |abilities=Can be activated to fire a poisonous bolt out to range 6 that deals (10+Cun*0.6) {{nature}} damage and afflicts the target with crippling poison (15% fail chance) that deals (10+Cun*0.6)/3 addition {{nature}} damage each turn over 3 turns. (Power cost 12 out of 24) |
|description=''These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.'' | |description=''These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.'' | ||
}} | }} | ||
Revision as of 19:39, 18 November 2019
| Assassin's Surprise | |||||||
|---|---|---|---|---|---|---|---|
| (no image) | Un-ID'ed name | glistening steel gauntlets | |||||
| Type | armor / hands | ||||||
| Power source | Steam | ||||||
| Requirement | Talent: Armor Training (1) | ||||||
| Rarity | Level range | Cost | Tier | ||||
| 200 | 10-20 | 220 | 2 | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
| 20.0-26.0 | 40% Dex, 40% Str, 40% Cun | Physical | +8 (Unarmed) | +5.0% (Unarmed) | +4 | - | - |
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| +10 poison (melee), +10 crippling poison (unarmed) | - | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| - | - | ||||||
| Changes Immunities | +20% poison | ||||||
| Changes Stats | +5 Cun | ||||||
| Abilities | Can be activated to fire a poisonous bolt out to range 6 that deals (10+Cun*0.6) Nature damage and afflicts the target with crippling poison (15% fail chance) that deals (10+Cun*0.6)/3 addition Nature damage each turn over 3 turns. (Power cost 12 out of 24) | ||||||
| Description | These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. | ||||||