Difference between revisions of "Arkul's Siege Arrows"

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|basepower=68.0-95.2
 
|basepower=68.0-95.2
 
|usestat=50% Dex, 70% Str
 
|usestat=50% Dex, 70% Str
|damtype=Physical
+
|damtype={{Physical}}
 
|apr=+100
 
|apr=+100
 
|critical=+10.0%
 
|critical=+10.0%
 
|abilities=Capacity: 14
 
|abilities=Capacity: 14
25% of all damage splashes in a radius 1 of the target.
+
25% of all damage splashes in a radius of 1 around the target.
|description=''These titanic double-helical arrows seem to have been designed more for knocking down towers than for ues in regular combat.''
+
|description=''These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat.''
 
''They'll no doubt make short work of most foes.''
 
''They'll no doubt make short work of most foes.''
 
}}
 
}}

Revision as of 11:51, 10 November 2019

Arkul's Siege Arrows
(no image) Un-ID'ed name gigantic spiral arrows
Type ammo / arrow
Power source Master
Requirement Dexterity 20 , Strength 30
Rarity Level range Cost Tier
400 42-50 400 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
68.0-95.2 50% Dex, 70% Str Physical +100 +10.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities Capacity: 14

25% of all damage splashes in a radius of 1 around the target.

Description These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat.

They'll no doubt make short work of most foes.