Difference between revisions of "User:FacesOfMu/Animancer/Second Geist (Talent)"
From Tales of Maj'Eyal
< User:FacesOfMu | Animancer
(Created page with "{{Ability_box|game_version=1.4.5|image=Spacetime tuning.png|name=Second Geist|category=Charmed Weapons|category_type=Charmed Weapons|require=|cost=|cooldown=|range=|use_mode=S...") |
m (FacesOfMu moved page User:FacesOfMu/Forestal/Second Geist (Talent) to User:FacesOfMu/Animancer/Second Geist (Talent): Saved content under wrong class) |
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Latest revision as of 00:16, 13 June 2017
Second Geist | ||
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Game Version | 1.4.5 | |
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Category Type | Charmed Weapons | |
Category | Charmed Weapons | |
Requirements | ||
Use Mode | Sustained | |
Cost | ||
Range | ||
Cooldown | ||
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Animate a weapon to fight by your side. It will auto-attack targets. You can manage your Geist's equipment through your inventory. You still count your Geist's gear to your encumberance, but at X reduced weight. Each Geist can disburse around creatures to jump to 2 tiles away. At Level 2 it can equip body armour. At Level 3 it can equip a helm and gloves. At Level 4 it can equip shoes and belt. At Level 5 it can equip a cloak and ring. |