Difference between revisions of "Rescaled combat stats"

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(Created page with "Category:Game Mechanics Several combat stats in ToME are rescaled to produce dimishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input val...")
 
Line 5: Line 5:
 
! Tier !! Final Values !! Cost per point
 
! Tier !! Final Values !! Cost per point
 
|-
 
|-
Tier 1 || 0 to 20 || 1
+
| Tier 1 || 0 to 20 || 1
 
|-
 
|-
Tier 2 || 21 to 40 || 2
+
| Tier 2 || 21 to 40 || 2
 
|-
 
|-
Tier 3 || 41 to 60 || 3
+
| Tier 3 || 41 to 60 || 3
 
|-
 
|-
Tier 4 || 61 to 80 || 4
+
| Tier 4 || 61 to 80 || 4
 
|-
 
|-
Tier 5 || 81+ || 5
+
| Tier 5 || 81+ || 5
 
|}
 
|}
 
   
 
   
Line 20: Line 20:
 
! Raw Input !! Final Value !! Tier
 
! Raw Input !! Final Value !! Tier
 
|-
 
|-
17 || 17 || 1
+
| 17 || 17 || 1
 
|-
 
|-
50 || 35 || 2
+
| 50 || 35 || 2
 
|-
 
|-
71 || 43.66 || 3
+
| 71 || 43.66 || 3
 
|}
 
|}
 
   
 
   
 
[[Accuracy]], [[Defense]], [[Physical Power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way.
 
[[Accuracy]], [[Defense]], [[Physical Power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way.

Revision as of 02:03, 25 March 2013

Several combat stats in ToME are rescaled to produce dimishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system:

Tier Final Values Cost per point
Tier 1 0 to 20 1
Tier 2 21 to 40 2
Tier 3 41 to 60 3
Tier 4 61 to 80 4
Tier 5 81+ 5

Examples:

Raw Input Final Value Tier
17 17 1
50 35 2
71 43.66 3

Accuracy, Defense, Physical Power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.