Difference between revisions of "Primal Infusion"
From Tales of Maj'Eyal
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* Cooldown: 18 turns | * Cooldown: 18 turns | ||
* Activate the infusion to gain +10% all damage affinity and reduce the duration of a random debuff by 2 each turn for 4 turns. | * Activate the infusion to gain +10% all damage affinity and reduce the duration of a random debuff by 2 each turn for 4 turns. | ||
| − | * Each point of willpower improves the damage affinity and debuff reduction effect power by 1% multiplicatively<br/>(rounded down to nearest percentage or whole turn)<br/>(e.g. total effect is +20% affinity and | + | * Each point of willpower improves the damage affinity and debuff reduction effect power by 1% multiplicatively<br/>(rounded down to nearest percentage or whole turn)<br/>(e.g. total effect is +20% affinity and 4 duration reduced each turn at 100 willpower) |
|description = ''This wild infusion has evolved.'' | |description = ''This wild infusion has evolved.'' | ||
}} | }} | ||
Revision as of 10:50, 14 August 2021
| ToME Version: | 1.7.4 |
| Primal Infusion | |||||||
|---|---|---|---|---|---|---|---|
| (no image) | Un-ID'ed name | pulsing infusion | |||||
| Type | scroll / infusion | ||||||
| Power source | Nature | ||||||
| Requirement | - | ||||||
| Rarity | Level range | Cost | Tier | ||||
| 300 | 15-50 | 500 | - | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
| - | - | - | - | - | - | - | - |
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| - | - | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| - | - | ||||||
| Changes Immunities | - | ||||||
| Changes Stats | - | ||||||
| Abilities |
| ||||||
| Description | This wild infusion has evolved. | ||||||