Difference between revisions of "Vision"

From Tales of Maj'Eyal
Jump to: navigation, search
(Light radius does not (no longer?) allows extra range vision. Added some more content.)
(Put intro text into its own section so table of contents can float to top)
Line 1: Line 1:
[[Category:Game Mechanics]]
+
== Introduction==
 
There are several stats related to vision, that determine whether you can see a certain tile or actor:
 
There are several stats related to vision, that determine whether you can see a certain tile or actor:
  
Line 25: Line 25:
 
(more info needed)
 
(more info needed)
  
=== Vision Range ===
+
== Vision Range ==
 
This is how far your normal vision for lit tiles can reach. You cannot see entities farther than this distance even if they are reached by your lite. Most actors will have a vision range of 10.
 
This is how far your normal vision for lit tiles can reach. You cannot see entities farther than this distance even if they are reached by your lite. Most actors will have a vision range of 10.
  
Line 32: Line 32:
 
In order for unknown terrain to be permanently revealed, the tile must be lit and fall under your normal vision once.
 
In order for unknown terrain to be permanently revealed, the tile must be lit and fall under your normal vision once.
  
=== Light Radius ===
+
== Light Radius ==
 
How far your light reaches. Tiles within this range and line of sight will receive the lit status.
 
How far your light reaches. Tiles within this range and line of sight will receive the lit status.
  
=== Infravision ===
+
== Infravision ==
 
Allows you to see creatures standing in unlit tiles within a certain radius and your line of sight.
 
Allows you to see creatures standing in unlit tiles within a certain radius and your line of sight.
  
Line 42: Line 42:
 
Even though a tile may be temporarily lit with infravision, this does not technically reveal the terrain. As a result, ranged attacks may not take the correct path to the target. For example, if an enemy is poking their head out from behind a corner that you are not aware of, and you can only see the enemy with infravision, then your ranged attack could end up hitting that corner. You must see a tile with normal vision in order for the terrain to be permanently revealed.
 
Even though a tile may be temporarily lit with infravision, this does not technically reveal the terrain. As a result, ranged attacks may not take the correct path to the target. For example, if an enemy is poking their head out from behind a corner that you are not aware of, and you can only see the enemy with infravision, then your ranged attack could end up hitting that corner. You must see a tile with normal vision in order for the terrain to be permanently revealed.
  
=== Telepathy ===
+
== Telepathy ==
 
Allows you to perceive certain kinds of creatures with your mind, and light them up like infravision.
 
Allows you to perceive certain kinds of creatures with your mind, and light them up like infravision.
  
Line 50: Line 50:
 
*[[Heightened senses (talent)|Heightened Senses]]
 
*[[Heightened senses (talent)|Heightened Senses]]
 
*[[Overseer of nations (talent)|Overseer of Nations]]
 
*[[Overseer of nations (talent)|Overseer of Nations]]
 +
 +
[[Category:Game Mechanics]]

Revision as of 09:33, 30 September 2021

Introduction

There are several stats related to vision, that determine whether you can see a certain tile or actor:

  • Vision Range
  • Light Radius
  • Infravision
  • See stealth
  • See invisibility
  • Telepathy

Also, terrain may have 3 different states that will affect what you may or may not see.

A tile may be:

  • Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.
  • Unlit: You may not see these tiles unless your lite reaches to it (determined by your light radius).
  • Covered in magical darkness: Blocks all vision and light, can be only lit up with Sun Infusion and certain artifacts.

Similarly, there are several stats that help you hide from your enemies:

  • Stealth
  • Invisibility
  • Blindness

(more info needed)

Vision Range

This is how far your normal vision for lit tiles can reach. You cannot see entities farther than this distance even if they are reached by your lite. Most actors will have a vision range of 10.

Entities that fall under your normal vision will be marked as "in sight", and this condition is check by many talents.

In order for unknown terrain to be permanently revealed, the tile must be lit and fall under your normal vision once.

Light Radius

How far your light reaches. Tiles within this range and line of sight will receive the lit status.

Infravision

Allows you to see creatures standing in unlit tiles within a certain radius and your line of sight.

This effectively lights up the tile that the creature is standing on, showing items on the ground and any effects in the tile too.

Even though a tile may be temporarily lit with infravision, this does not technically reveal the terrain. As a result, ranged attacks may not take the correct path to the target. For example, if an enemy is poking their head out from behind a corner that you are not aware of, and you can only see the enemy with infravision, then your ranged attack could end up hitting that corner. You must see a tile with normal vision in order for the terrain to be permanently revealed.

Telepathy

Allows you to perceive certain kinds of creatures with your mind, and light them up like infravision.

Diggable walls, doors, blindness, invisibility or magical darkness do not affect telepathy. Undiggable walls, such as those surrounding vaults, may block telepathy.

Talents related to vision