Difference between revisions of "Weapon of light (talent)"
From Tales of Maj'Eyal
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| − | {{Ability_box|image=Weapon of light|name=Weapon of light|category_type=[[Celestial (category type)|Celestial]]|category=[[Combat (category)|Combat]]|desc=Infuse your weapon with the power of the Sun, doing X light damage at the cost of 3 positive energy for each blow dealt. If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower.}} | + | {{Ability_box|image=Weapon of light.png|name=Weapon of light|category_type=[[Celestial (category type)|Celestial]]|category=[[Combat (category)|Combat]]|desc=Infuse your weapon with the power of the Sun, doing X light damage at the cost of 3 positive energy for each blow dealt. If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower.}} |
Revision as of 11:03, 28 March 2013
| Weapon of light | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Celestial | |
| Category | Combat | |
| Requirements | - | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Infuse your weapon with the power of the Sun, doing X light damage at the cost of 3 positive energy for each blow dealt. If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower. | |
| Availability | - | |
