Difference between revisions of "Stormlash"
From Tales of Maj'Eyal
(Created page with "{{artifact |name=Stormlash |unid= |type=Whip |source={{arc}} |require=15 Dexterity |rarity= |level= |cost= |tier=1 |basepower=17.0-18.7 |usestat=100% Dexterity |damtype=Physic...") |
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{{artifact | {{artifact | ||
|name=Stormlash | |name=Stormlash | ||
− | |unid= | + | |unid=electrified whip |
|type=Whip | |type=Whip | ||
|source={{arc}} | |source={{arc}} | ||
|require=15 Dexterity | |require=15 Dexterity | ||
− | |rarity= | + | |rarity=250 |
− | |level= | + | |level=6-15 |
− | |cost= | + | |cost=50-80 |
|tier=1 | |tier=1 | ||
|basepower=17.0-18.7 | |basepower=17.0-18.7 | ||
|usestat=100% Dexterity | |usestat=100% Dexterity | ||
− | |damtype=Physical | + | |damtype={{Physical}} |
|apr=+7 | |apr=+7 | ||
|critical=+5.0% | |critical=+5.0% | ||
− | + | |change_dam=+10% {{Lightning}} | |
− | + | |dam_conv=50% {{Lightning}} + Daze | |
− | + | |abilities=+7 Accuracy | |
− | + | Special on crit: sets effect Hurricane on an enemy (damage:Dex*0.5+Mag*0.5, radius:2) | |
− | |change_dam= | + | |
− | |dam_conv=50% Lightning | + | Use to strike an enemy in range 3, releasing a (radius:1) burst of electricity dealing '''''(20+Mag/2+Dex/3)/3''''' to '''''20+Mag/2+Dex/3''''' {{lightning}} damage, costing 10 power out of 10. |
− | + | |description=''This steel-plated whip arcs with electricity. The force feels uncontrollable, explosive, powerful.'' | |
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− | |abilities=+7 Accuracy, Use to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10. | + | |
− | |description=''This | + | |
}} | }} |
Revision as of 22:11, 8 November 2019
Stormlash | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | electrified whip | |||||
Type | Whip | ||||||
Power source | Arcane | ||||||
Requirement | 15 Dexterity | ||||||
Rarity | Level range | Cost | Tier | ||||
250 | 6-15 | 50-80 | 1 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
17.0-18.7 | 100% Dexterity | Physical | +7 | +5.0% | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | +10% Lightning | 50% Lightning + Daze | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | +7 Accuracy
Special on crit: sets effect Hurricane on an enemy (damage:Dex*0.5+Mag*0.5, radius:2) Use to strike an enemy in range 3, releasing a (radius:1) burst of electricity dealing (20+Mag/2+Dex/3)/3 to 20+Mag/2+Dex/3 Lightning damage, costing 10 power out of 10. | ||||||
Description | This steel-plated whip arcs with electricity. The force feels uncontrollable, explosive, powerful. |