Difference between revisions of "T4 Modules Howto Guide"
From Tales of Maj'Eyal
Line 11: | Line 11: | ||
*[[Objects]] | *[[Objects]] | ||
*[[Inventory Dialogs]] | *[[Inventory Dialogs]] | ||
− | *[[Traps]] | + | *[[Traps(Not completed)]] |
*[[Dialogs]] | *[[Dialogs]] | ||
*[[Character Sheet Dialogs]] | *[[Character Sheet Dialogs]] | ||
− | *[[Stores]] | + | *[[Stores(Not completed)]] |
*[[Factions]] | *[[Factions]] | ||
− | *[[Quests]] | + | *[[Quests(Not completed)]] |
*[[Chats]] | *[[Chats]] | ||
*[[Frame Buffers]] | *[[Frame Buffers]] | ||
*[[Developing a static map using the Tiled plugin]] | *[[Developing a static map using the Tiled plugin]] | ||
− | *[[Resolvers]] | + | *[[Resolvers (Not completed)]] |
Revision as of 02:53, 7 July 2013
How to start making a module for the T-Engine 4:
- Getting Started
- Directory Structure
- Engine Structure
- Player Descriptors
- Dev-Talents
- Entities
- Dev-Zones
- NPCs
- Objects
- Inventory Dialogs
- Traps(Not completed)
- Dialogs
- Character Sheet Dialogs
- Stores(Not completed)
- Factions
- Quests(Not completed)
- Chats
- Frame Buffers
- Developing a static map using the Tiled plugin
- Resolvers (Not completed)