Difference between revisions of "Prox's Lucky Halfling Foot"

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{{Artifact
 
{{Artifact
 
|name=Prox's Lucky Halfling Foot
 
|name=Prox's Lucky Halfling Foot
|unid=-
+
|unid=a mummified halfling foot
 
|require=-
 
|require=-
 
|rarity=200
 
|rarity=200
Line 9: Line 9:
 
|type=Tool
 
|type=Tool
 
|tier=1
 
|tier=1
 +
|defense=+5
 
|stats= 
 
|stats= 
 
*Luck: +5
 
*Luck: +5
 
|abilities= 
 
|abilities= 
*Combat Defense: +5
 
 
*Disarm Bonus: +5
 
*Disarm Bonus: +5
 
*If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
 
*If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
Line 32: Line 32:
 
|type=Tool
 
|type=Tool
 
|tier=1
 
|tier=1
 +
|defense=+5
 
|stats= 
 
|stats= 
 
*Luck: -5
 
*Luck: -5
 
|abilities= 
 
|abilities= 
*Combat Defense: +5
 
 
*Disarm Bonus: +5
 
*Disarm Bonus: +5
*Physical Save: -5
+
*Physical Save: -10
*Spell Save: -5
+
*Spell Save: -10
*Mental Save: -5
+
*Mental Save: -10
 
*If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
 
*If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
 
*Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown.
 
*Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown.

Revision as of 22:42, 2 November 2019

Prox's Lucky Halfling Foot
(no image) Un-ID'ed name a mummified halfling foot
Type Tool
Power source Arcane
Requirement -
Rarity Level range Cost Tier
200 5-12 10 1
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - +5 -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats  
  • Luck: +5
Abilities  
  • Disarm Bonus: +5
  • If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
  • Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown.
Description A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.

It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.

If worn by a Halfling, you recive a message which says "You feel uneasy wearing Prox's Lucky Halfling Foot" and it's stats are a bit different:

Prox's Lucky Halfling Foot
(no image) Un-ID'ed name -
Type Tool
Power source Arcane
Requirement -
Rarity Level range Cost Tier
200 5-12 10 1
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - +5 -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats  
  • Luck: -5
Abilities  
  • Disarm Bonus: +5
  • Physical Save: -10
  • Spell Save: -10
  • Mental Save: -10
  • If worn by a character without the Survival category, has a chance when passing near a trap to produce a message that the foot is vibrating to warn of a trap.
  • Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown.
Description A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.

It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.