Difference between revisions of "Lightbringer's Wand"

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(Created page with "{{artifact |name = Lightbringer's Wand |unid = ? |type = charm / rod |source = {{arc}} |require= |rarity = ? |level = ? |cost = ? |tier = 3 |basepower= |usestat= |damtype= |ap...")
 
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{{artifact
 
{{artifact
 
|name = Lightbringer's Wand
 
|name = Lightbringer's Wand
|unid = ?
+
|unid = bright wand
 
|type = charm / rod
 
|type = charm / rod
 
|source = {{arc}}
 
|source = {{arc}}
|require=
+
|rarity = 240
|rarity = ?
+
|level = 20-30
|level = ?
+
|cost = 320
|cost = ?
+
 
|tier = 3
 
|tier = 3
|basepower=
+
|change_dam = +10% {{light}}
|usestat=
+
|when_hit=18 {{light}}
|damtype=
+
|resistances = +12% {{darkness}} / +12% {{light}}
|apr=
+
|critical=
+
|armor=
+
|defense=
+
|fatigue=
+
|on_hit = +18 light
+
|change_dam = +10% light
+
|dam_conv=
+
|when_hit=
+
|movspeed=
+
|enc=
+
|maxlife=
+
|healmod=
+
|resistances = +12% darkness / +12% light
+
 
|penetration=
 
|penetration=
 
|immunity=
 
|immunity=
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* Spell save: +15
 
* Spell save: +15
 
* Light radius: +2
 
* Light radius: +2
* It can be used to summon a shinning orb, costing 35 power out of 35/35
+
* It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal (Mag*2+Str/3+20) {{light}} damage to your foes within radius 5 each turn, costing 35 power out of 35
 
|description = ''This gold-tipped wand shines with an unnatural sheen.''
 
|description = ''This gold-tipped wand shines with an unnatural sheen.''
 
}}
 
}}

Revision as of 12:45, 10 November 2019

Lightbringer's Wand
(no image) Un-ID'ed name bright wand
Type charm / rod
Power source Arcane
Requirement -
Rarity Level range Cost Tier
240 20-30 320 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +10% Light - 18 Light
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+12% Darkness / +12% Light
Changes Immunities
Changes Stats
Abilities
  • Spell save: +15
  • Light radius: +2
  • It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal (Mag*2+Str/3+20) Light damage to your foes within radius 5 each turn, costing 35 power out of 35
Description This gold-tipped wand shines with an unnatural sheen.