Difference between revisions of "Superb agility (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Cleanup)
 
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
 +
|game_version=1.4.5
 +
|image=Skirmisher superb agility.png
 
|name=Superb Agility
 
|name=Superb Agility
 
|category_type={{ct|Technique}}
 
|category_type={{ct|Technique}}
Line 8: Line 10:
 
You gain greater facility with your acrobatic moves, lowering the cooldowns of {{t|Vault}}, {{t|Tumble}}, and {{t|Trained Reactions}} by {{ctl|10|1|5}}, and their stamina costs by {{ctl|18|3|10}}.
 
You gain greater facility with your acrobatic moves, lowering the cooldowns of {{t|Vault}}, {{t|Tumble}}, and {{t|Trained Reactions}} by {{ctl|10|1|5}}, and their stamina costs by {{ctl|18|3|10}}.
  
At talent level 3 you also gain 10% global speed for 1 turn after Trained Reactions activates.
+
At talent level 3 you also gain 10% global speed for 1 turn after {{t|Trained Reactions}} activates.
  
 
At talent level 5 this speed bonus improves to 20% and lasts for 2 turns.
 
At talent level 5 this speed bonus improves to 20% and lasts for 2 turns.
 
}}
 
}}

Latest revision as of 18:20, 1 March 2016

Superb Agility
Skirmisher superb agility.png
Game Version 1.4.5
Category Type Technique
Category Acrobatics
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by 1–5cTL:10, and their stamina costs by 3–10cTL:18.

At talent level 3 you also gain 10% global speed for 1 turn after Trained Reactions activates.

At talent level 5 this speed bonus improves to 20% and lasts for 2 turns.