Difference between revisions of "Strength"
From Tales of Maj'Eyal
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| − | [[ | + | [[File:Strength.png]] Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity. |
| − | Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity. | + | |
Gains per point: | Gains per point: | ||
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Max [[encumbrance]]: 1.80 | Max [[encumbrance]]: 1.80 | ||
[[Saves|Physical save]]: .35 | [[Saves|Physical save]]: .35 | ||
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Strength modifies many [[talents]]' effectiveness. | Strength modifies many [[talents]]' effectiveness. | ||
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| + | [[Category:Stats]] [[Category:Game Mechanics]] | ||
Revision as of 03:49, 11 March 2016
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
Gains per point:
Physical power: 1.00 Max encumbrance: 1.80 Physical save: .35
Strength modifies many talents' effectiveness.