Difference between revisions of "Egos-staves"

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(ugh, this is terrible to do in the wiki's format, going to finish more later)
(Staff Egos)
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|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport
 
|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport
 
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|of fate||false||5||Increases armour, defense and saves
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|of fate||false||5||Increases all saves and spell critical chance.
 
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|Of power||false||4||Increases spell power
 
|Of power||false||4||Increases spell power

Revision as of 15:16, 12 March 2016


Staff Egos

Name Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Cruel false 3 Increases critical multiplier Increases phys crit chance
Earthen false 3 Increases armor, armor hardiness, and physical resist
Lifebinding true 16 Provides healmod and life regen Increases constitution Increases spellpower
Potent false 5 Increases staff's damage and increased element %
Short false 15 Are one-handed, rather than two-handed like most staves
Surging false 5 Increases spell power when a critical spell is cast
Blighted true 30 Increases maximum vim Adds vim when a critical spell is cast does infective blight damage on hit (melee)
Ethereal true 30 Increases damage shield penetration Increases defense
Greater true 30 Causes the staff to boost all elements in a category (mage, vile or star)
Infernal true 16 Increases critical multiplier does shadowflame damage on hit (melee) bonus to see invisible
Magelord's true 30 Greatly increases damage for the staff's element Increases maximum mana
Void walkers true 40 Grants resist all, defense and effect duration reduction after a teleport
of fate false 5 Increases all saves and spell critical chance.
Of power false 4 Increases spell power
Shimmering false 3 Increases maximum mana
Of might false 3 Increases spell critical chance
Of projection false 10 Activates to fire a bolt dealing the staff's damage (5 turn charm cooldown)
Of warding false 10 Grants +2 wards for the staff's element
Of breaching false 10 Increases resistance penetration by half of the staff's elemental damage increase
Of blasting true 30 Activates to project the staff's damage in a radius of 1 + material level around the user (10 turn charm cooldown)
Of greater warding true 30 Grants +3 wards for the staff's element
Of invocation true 30 Activates to project the staff's damage in a cone of radius of 2 * material level (8 turn charm cooldown)
Of protection true 30 Grants half of the staff's increased damage as increased resistances
Of wizardry true 18 Increases spell power, maximum mana, magic and willpower
Of illumination false 8 Increases light radius by 3 Activates for talent Illuminate, level 2 (6 turn charm cooldown)
Of warding true 20 Increases spell power, combat defense and resistance to arcane Provides resistance to stunning Activates for talent Displacement Shield, level 4 (uses 80 power, max 80 power, regen 1)
Of channeling true 20 Increases spell power and mana regeneration Activates for rapid mana regeneration (30 turn charm cooldown)