Difference between revisions of "Egos-staves"

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(Staff Egos)
(update to 1.4.9; conform to editing standards)
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[[Category:Items]] [[Category:Egos]]
 
[[Category:Items]] [[Category:Egos]]
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|ToME Version: || 1.4.9
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== Staff Egos ==
 
== Staff Egos ==
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|-
 
|-
 
! width=6% | Name
 
! width=6% | Name
 +
! width=6% | Power source
 
! width=5% | Greater
 
! width=5% | Greater
 
! width=3% | Rarity
 
! width=3% | Rarity
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! width=15% | Ability 5
 
! width=15% | Ability 5
 
|-
 
|-
|Cruel||false||3||Increases critical multiplier
+
|Cruel||{{Mas}}||false||3||Increases critical multiplier by (10-20)$
|Increases phys crit chance
+
|Increases physical crit chance by (5-15)%
 
|-
 
|-
|Earthen||false||3||Increases armor, armor hardiness, and physical resist
+
|Earthen||{{Arc}}||false||5||Increases armor by (2-12)
 +
|Increases armor hardiness by (2-12)%
 +
|Increases physical save by (2-12)
 
|-
 
|-
|Lifebinding||true||16||Provides healmod and life regen
+
|Lifebinding||{{Nat}}||true||16||Increases spell power by (3-10)
|Increases constitution
+
|Regenerates (0.5-2.0) life
|Increases spellpower
+
|Increases heling mod by (10-30)%
 +
|Increases constitution by (3-7)
 
|-
 
|-
|Potent||false||5||Increases staff's damage and increased element %
+
|Potent||{{Arc}}||false||3||Increases one type of damage by (2-12)%, type same as staff's
 +
|Increase spell power by (2-5)
 
|-
 
|-
|Short||false||15||Are one-handed, rather than two-handed like most staves
+
|Short||{{Mas}}||false||15||Are one-handed, rather than two-handed like most staves
 
|-
 
|-
|Surging||false||5||Increases spell power when a critical spell is cast
+
|Magewarrior's Short||{{Mas}}||true||35||Are one-handed, rather than two-handed like most staves
 +
|Increase accuracy and damage by (5-15)
 +
|Increase spell power by (5-10)
 +
|Increase physical critical chance by (5-10)% and spell critical chance by (2-4)%
 +
|Increase critical multiplier by (7-14)%
 
|-
 
|-
|Blighted||true||30||Increases maximum vim
+
|Surging||{{Arc}}||false||5||On spell crit: surge spell power (2-12)
|Adds vim when a critical spell is cast
+
|does infective blight damage on hit (melee)
+
 
|-
 
|-
|Ethereal||true||30||Increases damage shield penetration
+
|Blighted||{{Arc}}||true||30||Increases maximum vim by (10-40)
|Increases defense
+
|On spell crit: regenerates (1-6) vim
 +
|Melee attacks have {{item blight disease|15|5}}
 
|-
 
|-
|Greater||true||30||Causes the staff to boost all elements in a category (mage, vile or star)
+
|Ethereal||{{Arc}}||true||30||Increases spell power by (3-8)
 +
|Increases damage shield penetration by (10-50)%
 +
|Increases defense by (10-15)
 +
|Melee attacks have {{random confusion|8|4}}
 
|-
 
|-
|Infernal||true||16||Increases critical multiplier
+
|Greater||{{Arc}}||true||30||Causes the staff to boost all elements in a category (mage, vile or star)
|does shadowflame damage on hit (melee)
+
|bonus to see invisible
+
 
|-
 
|-
|Magelord's||true||30||Greatly increases damage for the staff's element
+
|Infernal||{{Arc}}||true||16||Increases spell power by (3-10)
|Increases maximum mana
+
|Increases critical multiplier by (15-40)%
 +
|Increases see invisible power by (5-20)
 +
|Melee attacks deal extra (15-35) {{fire}} damage
 
|-
 
|-
|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport
+
|Bloodlich's||{{Arc}}||true||40||Increases cunning, constitution and magic by (1-10)
 +
|Increase critical multiplier by (10-30)%
 +
|Increases maximum vim and maximum negative energy by (20-50)
 +
|On crit: regenerates (20-50) vim
 +
|Regenerates 0.2 negative energy
 
|-
 
|-
|of fate||false||5||Increases all saves and spell critical chance.
+
|Magelord's||{{Arc}}||true||30||Increase physical critical chance by (6-14)%
 +
|Increases maximum mana by (20-120)
 +
|Increases spell power by (5-10)
 +
|Melee attacks deal extra (15-45) {{arcane}} damage
 
|-
 
|-
|Of power||false||4||Increases spell power
+
|Void walkers||{{Arc}}||true||40||Increases resistances to {{darkness}} and {{temporal}} by (5-15)%
 +
|On teleport: increases resist all by (5-25)%
 +
|On teleport: increases defense by (5-35)
 +
|On teleport: reduce effect durations by (10-45)%
 +
|Reduces paradox anomalies by (10-25)%
 
|-
 
|-
|Shimmering||false||3||Increases maximum mana
+
|of fate||{{Arc}}||false||5||Increases all saves by (5-15)
 +
|Increases spell critical chance by (3-8)%
 
|-
 
|-
|Of might||false||3||Increases spell critical chance
+
|Of power||{{Arc}}||false||10||Increases spell power by (4-19)
 
|-
 
|-
|Of projection||false||10||Activates to fire a bolt dealing the staff's damage (5 turn charm cooldown)
+
|Shimmering||{{Arc}}||false||3||Increases maximum mana by (30-100)
 +
|Regenerates (0.1-0.4) mana
 
|-
 
|-
|Of warding||false||10||Grants +2 wards for the staff's element
+
|Of might||{{Arc}}||false||3||Increases spell critical chance by (5-15)%
 
|-
 
|-
|Of breaching||false||10||Increases resistance penetration by half of the staff's elemental damage increase
+
|Of projection||{{Arc}}||false||10||Activates to project a bolt elemental energy from the staff (to range (5+staff's level)), dealing damage type same as the staff's (cooldown 5)
 +
|Increases spell power by (2-5)
 +
|Increases spell critical chance by (2-4)%
 
|-
 
|-
|Of blasting||true||30||Activates to project the staff's damage in a radius of 1 + material level around the user (10 turn charm cooldown)
+
|Of warding||{{Arc}}||false||10||Grants talent {{t|Ward}} and 2 wards for the staff's element
 +
|Increases armor by (4-8)
 +
|Increases defense by (4-8)
 
|-
 
|-
|Of greater warding||true||30||Grants +3 wards for the staff's element
+
|Of breaching||{{Arc}}||true||30||Increases resistance penetration by half of the staff's elemental damage increase
 
|-
 
|-
|Of invocation||true||30||Activates to project the staff's damage in a cone of radius of 2 * material level (8 turn charm cooldown)
+
|Of blasting||{{Arc}}||true||30||Activates to unleash an elemental blastwave, dealing damage in a radius (1 + staff's level) around the user, type same as the staff's (10 turns charm cooldown)
 +
|Increases spell power by (5-10)
 +
|Increases spell critical chance by (5-10)%
 
|-
 
|-
|Of protection||true||30||Grants half of the staff's increased damage as increased resistances
+
|Of greater warding||{{Arc}}||true||30||Grants talent {{t|Ward}} and 3 wards for the staff's element
 +
|Increases armor by (6-12)
 +
|Increases defense by (6-12)
 
|-
 
|-
|Of wizardry||true||18||Increases spell power, maximum mana, magic and willpower
+
|Of invocation||{{Arc}}||true||30||Activates to conjure elemental energy in a radius (2 * staff's level) cone dealing damage, type same as the staff's (8 turn charm cooldown)
 +
|Increases spell power by (5-10)
 +
|On spell crit: surge spell power by (5-10)
 
|-
 
|-
|Of illumination||false||8||Increases light radius by 3
+
|Of protection||{{Arc}}||true||30||Grants half of the staff's increased damage as increased resistances
|Activates for talent Illuminate, level 2 (6 turn charm cooldown)
+
 
|-
 
|-
|Of warding||true||20||Increases spell power, combat defense and resistance to arcane
+
|Of wizardry||{{Arc}}||true||18||Increases spell power by (2-10)
|Provides resistance to stunning
+
|Increases maximum mana by (10-110)
|Activates for talent Displacement Shield, level 4 (uses 80 power, max 80 power, regen 1)
+
|Increases magic and willpower by (1-6)
 
|-
 
|-
|Of channeling||true||20||Increases spell power and mana regeneration
+
|Of illumination||{{Nat}}||false||3||Activates for {{t|Illuminate}}, level (1-2), 6 turn charm cooldown
|Activates for rapid mana regeneration (30 turn charm cooldown)
+
|Increases defense by (5-15)
 +
|Increases light radius by (2-5)
 +
|Melee attacks have {{item light blind|15|5}}
 
|-
 
|-
 +
|Of channeling||{{Arc}}||true||20||Activates to channel mana (increasing mana regeneration by 500% for ten turns), 30 turns charm cooldown
 +
|Increases spell power by (8-18)
 +
|Regenerates (0.1-0.4) mana
 
|}
 
|}

Revision as of 19:27, 12 November 2016

ToME Version: 1.4.9

Staff Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Cruel Master false 3 Increases critical multiplier by (10-20)$ Increases physical crit chance by (5-15)%
Earthen Arcane false 5 Increases armor by (2-12) Increases armor hardiness by (2-12)% Increases physical save by (2-12)
Lifebinding Nature true 16 Increases spell power by (3-10) Regenerates (0.5-2.0) life Increases heling mod by (10-30)% Increases constitution by (3-7)
Potent Arcane false 3 Increases one type of damage by (2-12)%, type same as staff's Increase spell power by (2-5)
Short Master false 15 Are one-handed, rather than two-handed like most staves
Magewarrior's Short Master true 35 Are one-handed, rather than two-handed like most staves Increase accuracy and damage by (5-15) Increase spell power by (5-10) Increase physical critical chance by (5-10)% and spell critical chance by (2-4)% Increase critical multiplier by (7-14)%
Surging Arcane false 5 On spell crit: surge spell power (2-12)
Blighted Arcane true 30 Increases maximum vim by (10-40) On spell crit: regenerates (1-6) vim Melee attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Ethereal Arcane true 30 Increases spell power by (3-8) Increases damage shield penetration by (10-50)% Increases defense by (10-15) Melee attacks have (4-12)% chance of confusion
Greater Arcane true 30 Causes the staff to boost all elements in a category (mage, vile or star)
Infernal Arcane true 16 Increases spell power by (3-10) Increases critical multiplier by (15-40)% Increases see invisible power by (5-20) Melee attacks deal extra (15-35) Fire damage
Bloodlich's Arcane true 40 Increases cunning, constitution and magic by (1-10) Increase critical multiplier by (10-30)% Increases maximum vim and maximum negative energy by (20-50) On crit: regenerates (20-50) vim Regenerates 0.2 negative energy
Magelord's Arcane true 30 Increase physical critical chance by (6-14)% Increases maximum mana by (20-120) Increases spell power by (5-10) Melee attacks deal extra (15-45) Arcane damage
Void walkers Arcane true 40 Increases resistances to Darkness and Temporal by (5-15)% On teleport: increases resist all by (5-25)% On teleport: increases defense by (5-35) On teleport: reduce effect durations by (10-45)% Reduces paradox anomalies by (10-25)%
of fate Arcane false 5 Increases all saves by (5-15) Increases spell critical chance by (3-8)%
Of power Arcane false 10 Increases spell power by (4-19)
Shimmering Arcane false 3 Increases maximum mana by (30-100) Regenerates (0.1-0.4) mana
Of might Arcane false 3 Increases spell critical chance by (5-15)%
Of projection Arcane false 10 Activates to project a bolt elemental energy from the staff (to range (5+staff's level)), dealing damage type same as the staff's (cooldown 5) Increases spell power by (2-5) Increases spell critical chance by (2-4)%
Of warding Arcane false 10 Grants talent Ward and 2 wards for the staff's element Increases armor by (4-8) Increases defense by (4-8)
Of breaching Arcane true 30 Increases resistance penetration by half of the staff's elemental damage increase
Of blasting Arcane true 30 Activates to unleash an elemental blastwave, dealing damage in a radius (1 + staff's level) around the user, type same as the staff's (10 turns charm cooldown) Increases spell power by (5-10) Increases spell critical chance by (5-10)%
Of greater warding Arcane true 30 Grants talent Ward and 3 wards for the staff's element Increases armor by (6-12) Increases defense by (6-12)
Of invocation Arcane true 30 Activates to conjure elemental energy in a radius (2 * staff's level) cone dealing damage, type same as the staff's (8 turn charm cooldown) Increases spell power by (5-10) On spell crit: surge spell power by (5-10)
Of protection Arcane true 30 Grants half of the staff's increased damage as increased resistances
Of wizardry Arcane true 18 Increases spell power by (2-10) Increases maximum mana by (10-110) Increases magic and willpower by (1-6)
Of illumination Nature false 3 Activates for Illuminate, level (1-2), 6 turn charm cooldown Increases defense by (5-15) Increases light radius by (2-5) Melee attacks have (5-20)% chance to blind
Of channeling Arcane true 20 Activates to channel mana (increasing mana regeneration by 500% for ten turns), 30 turns charm cooldown Increases spell power by (8-18) Regenerates (0.1-0.4) mana