Difference between revisions of "Vargh Redemption"

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(add rarity/cost/unid)
Line 9: Line 9:
 
|cost=500
 
|cost=500
 
|tier=2
 
|tier=2
|resistances=10% nature / 25% cold
+
|change_dam=+15% {{cold}}
 +
|resistances=10% {{nature}} / 25% {{cold}}
 
|stats=+6 Con / +4 Wil
 
|stats=+6 Con / +4 Wil
 
Maximum mana/psi/stamina +20
 
Maximum mana/psi/stamina +20
  
 
Maximum air capacity +50
 
Maximum air capacity +50
|abilities=It can be used to summon a tidal wave, costing 60 power out of 60/60.
+
|abilities=It can be used to summon a {{t|Tidal wave}}, costing 60 power out of 60/60.
 
|description=''This azure ring seems to be always moist to the touch.''
 
|description=''This azure ring seems to be always moist to the touch.''
 
}}
 
}}

Revision as of 12:23, 5 November 2019

Vargh Redemption
(no image) Un-ID'ed name sea-blue ring
Type Ring
Power source Nature
Requirement -
Rarity Level range Cost Tier
150 10-20 500 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +15% Cold - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
10% Nature / 25% Cold -
Changes Immunities -
Changes Stats +6 Con / +4 Wil

Maximum mana/psi/stamina +20

Maximum air capacity +50

Abilities It can be used to summon a Tidal wave, costing 60 power out of 60/60.
Description This azure ring seems to be always moist to the touch.