Difference between revisions of "Egos-weapons"

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(1.6.0 ammo ego)
(1.6.0 weapon egos)
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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
|ToME Version: || 1.4.9
+
|ToME Version: || 1.6.0
|}
+
|}<br />
 +
 
 
<!-- Please update if you update the page! -->
 
<!-- Please update if you update the page! -->
 +
Now this page only presents egos of waraxes, maces, longswords, battleaxes, greatmauls, greatswords, daggers, tridents, whips and steamsaws. For egos of ranged weapon and ammo please go [[Ranged_Egos|here]]. For egos of staff please go [[Egos-staves|here]]. For egos of mindstar please go [[Mindstar_Egos|here]].<br />
 +
Steamsaws can also generate with [[Egos-shields|ego of shield]].<br />
  
 
== Melee Weapon Egos ==
 
== Melee Weapon Egos ==
 +
Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.<br />
 +
Battleaxes, greatmauls, greatswords, and tridents have a 1.4 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
|style="background: #A4A4A4" colspan="9"|
 
|style="background: #A4A4A4" colspan="9"|
Line 14: Line 19:
 
! width=5% | Greater
 
! width=5% | Greater
 
! width=3% | Rarity
 
! width=3% | Rarity
! width=15% | Ability 1
+
! width=5% | Level Range
! width=15% | Ability 2
+
! width=70% | Ability
! width=15% | Ability 3
+
! width=15% | Ability 4
+
! width=15% | Ability 5
+
 
|-
 
|-
|Balanced||{{Mas}}||false||5||Increases accuracy and defense by (5-15)
+
|balanced||{{Mas}}||false||5||1-50||Increases accuracy by (5-15)
|Adds disarm immunity (20-50)%
+
Increases defense by (5-15)<br />
 +
Increases disarm immunity by (20-50)%<br />
 +
----------
 +
None
 
|-
 
|-
|Of crippling||{{Mas}}||false||15||Increases physical critical chance by (5-15)%
+
|of massacre||{{Mas}}||false||3||1-50||None
|Attempts to cripple the target on a critical hit
+
----------
 +
Increases damage by (5-15)
 
|-
 
|-
|Of massacre||{{Mas}}||false||3||Increases damage by (5-15)
+
|acidic||{{Arc}}||false||5||1-50||None
 +
----------
 +
Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{cSS|Spellpower|1|250}} {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{cSS|Spellpower|1|250}} / 8
 
|-
 
|-
|Quick||{{Mas}}||true||25||Increases attack speed by 0.1 (if 100% -> 111%)
+
|arcing||{{Arc}}||false||5||1-50||None
|Increases accuracy by (5-15)
+
----------
|Increases dexterity by (1-7)
+
Special on hit: 25% chance for lightning to strike from the target to a second target dealing {{cSS|Spellpower|1|150}} {{lightning}} damage (which can spell-crit)  
 
|-
 
|-
|Warbringer's||{{Mas}}||true||30||Increases constitution by (1-7)
+
|flaming||{{Arc}}||false||5||1-50||None
|Increases resistance to disarming by (10-35)%
+
----------
|Increases Damage by (5-15)
+
Radius 1 burst on hit, deals (5-20) {{fire}} damage
|Adds {{physical}} damage penetration of 10-15%
+
 
|-
 
|-
|Of evisceration||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
+
|chilling||{{Arc}}||false||5||15-50||None
|Increases damage by (5-15)
+
----------
|Wounds target on critical hit
+
Deals extra (5-30) {{cold}} damage
 
|-
 
|-
|Of rage||{{Mas}}||true||25||Increases accuracy by (5-15)
+
|of daylight||{{Arc}}||false||10||1-50||None
|Increases {{physical}} damage by (5-15)%
+
----------
|Increases strength by (1-7)
+
Deals extra (5-20) {{light}} damage<br />
|Regenerates (0.5-2.5) stamina when hit
+
Deals (5-30)% more damage to undead
 
|-
 
|-
|Of ruin||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
+
|of phasing||{{Arc}}||false||15||1-50||None
|Increases critical multiplier by (10-20)%
+
----------
|Increases armor penetration by (5-15)
+
Increases armor penetration by (5-25)<br />
 +
(10-20)% damage penetrates through damage shield
 
|-
 
|-
|Of shearing||{{Mas}}||true||20||Increases armor penetration by (5-15)
+
|of vileness||{{Arc}}||false||15||1-50||None
|Increases {{physical}} damage by (5-15)%
+
----------
|Penetrates {{physical}} resistance by (5-15)%
+
Deals extra (5-20) {{blight}} damage<br />
 +
Has {{item blight disease|25|5}}
 
|-
 
|-
|Acidic||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{acid}} damage
+
|of paradox||{{Arc}}||false||15||1-50||Increases {{temporal}} resistance by (5-20)%
|Splashes the target with acid on a critical hit
+
----------
 +
Deals extra (5-20) {{temporal}} damage
 
|-
 
|-
|Arcing||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{lightning}} damage
+
|of the mystic||{{Arc}}||false||30||10-50||Increases spellpower by (5-15)
|On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
+
Increases magic and willpower by (1-11)<br />
 +
----------
 +
None
 
|-
 
|-
|Flaming||{{Arc}}||false||5||Radius 1 burst on hit, deals (5-20) {{fire}} damage
+
|of erosion||{{Nat}}||false||5||1-50||None
 +
----------
 +
Deals extra (5-20) {{nature}} damage
 
|-
 
|-
|Chilling||{{Arc}}||false||5||Melee attacks deal extra (5-30) {{cold}} damage
+
|manaburning||{{Am}}||false||20||1-50||None
 +
----------
 +
Has {{item antimagic manaburn|15|10}}
 
|-
 
|-
|Of daylight||{{Arc}}||false||10||Melee attacks deal extra (5-20) {{light}} damage
+
|slime-covered||{{Am}}||false||20||1-50||None
|Deals extra (5-30)% damage to undead
+
----------
 +
Has {{item nature slow|15|5}}
 
|-
 
|-
|Of phasing||{{Arc}}||false||15||Increases armor penetration by (5-15)
+
|of persecution||{{Am}}||false||20||1-50||Increases willpower by (1-7)
|Damage shield penetration: (10-60)%
+
----------
 +
Deals (5-30)% more damage to unnatural creatures
 
|-
 
|-
|Of vileness||{{Arc}}||false||15||Melee attacks deal extra (5-20) {{blight}} damage
+
|of dampening||{{Am}}||false||30||1-50||Increases resist all by (2-10)%
|Melee attacks have {{item blight disease|25|5}}
+
Increases {{acid}}, {{lightning}}, {{fire}} and {{cold}} resistance by (7-17)%<br />
 +
Increases spell save by (5-15)
 +
----------
 +
None
 
|-
 
|-
|Of paradox||{{Arc}}||false||15||Increases {{temporal}} resistance by (5-20)%
+
|hateful||{{Psi}}||false||10||1-50||None
|Deals (5-20) {{temporal}} damage when hit in melee
+
----------
|Melee attacks deal extra (5-20) {{temporal}} damage
+
Deals extra (5-20) {{darkness}} damage<br />
 +
Deals (5-20)% more damage to living creatures
 
|-
 
|-
|Elemental||{{Arc}}||true||25||Adds (10-17)% resistance penetration for {{fire}}, {{cold}}, {{lightning}} and {{acid}} damage
+
|thought-forged||{{Psi}}||false||15||1-50||Increases willpower and cunning by (1-7)
|On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
+
----------
 +
Deals extra (5-25) {{mind}} damage<br />
 +
Has {{item mind expose|25|10}}
 
|-
 
|-
|Plaguebringer's||{{Arc}}||true||30||Adds (10-35)% immunity to disease
+
|quick||{{Mas}}||true||25||30-50||Increases accuracy by (5-25)
|Melee attacks deal extra (5-20) {{blight}} damage
+
Increases dexterity by (1-7)<br />
|Melee attacks have {{item blight disease|15|5}}
+
Increases physical speed by 10%<br />
|On hit: 10% chance to trigger {{t|Epidemic}} (level same as the weapon)
+
----------
 +
None
 
|-
 
|-
|Of corruption||{{Arc}}||true||35|||Melee attacks have {{item darkness numbing|15|5}}
+
|truestriking||{{Mas}}||true||15||20-50||Increases accuracy by (5-25)
|On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
+
Increases armor penetration by (5-15)<br />
 +
Increases {{physical}} resistance penetration by (5-15)%<br />
 +
----------
 +
None
 
|-
 
|-
|Of the mystic||{{Arc}}||true||30||Increases spellpower by (5-15)
+
|warbringer's||{{Mas}}||true||30||20-50||Increases constitution by (1-7)
|Increases magic and willpower by (1-7)
+
Increases disarm immunity by (10-35)%<br />
 +
Increases physical power by (5-15)<br />
 +
Increases {{physical}} resistance penetration by (5-15)%<br />
 +
----------
 +
None
 
|-
 
|-
|Insidious||{{Nat}}||false||5||Melee attacks deal extra (10-60) {{insidious poison}}
+
|of crippling||{{Mas}}||true||15||1-50||Increases physical critical chance by (5-15)%
 +
----------
 +
Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns
 
|-
 
|-
|Of erosion||{{Nat}}||false||5||Melee attacks deal extra (5-20) {{nature}} and {{temporal}} damage
+
|of evisceration||{{Mas}}||true||20||20-50||Increases physical critical chance by (5-15)%
 +
Increases physical power by (5-15)<br />
 +
----------
 +
Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} {{physical}} damage across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%
 
|-
 
|-
|Blazebringer's||{{Nat}}||true||45||Increases global speed by (1-6)%
+
|of rage||{{Mas}}||true||25||20-50||Increases accuracy by (5-25)
|Penetrates {{fire}} resistance by (5-15)%
+
Increases {{physical}} damage by (5-15)%<br />
|On crit: burst of (5-20) {{fire}} damage (this weapon only)
+
Increases strength by (1-11)<br />
 +
----------
 +
None
 
|-
 
|-
|Caustic||{{Nat}}||true||45||Increases life regeneration by (0.5-2.5)
+
|of ruin||{{Mas}}||true||20||40-50||Increases physical critical chance by (5-15)%
|Penetrates {{acid}} resistance by (5-15)%
+
Increases critical multiplier by (10-35)%<br />
|Melee attacks have {{item acid corrode|30|5}} (this weapon only)
+
Increases armor penetration by (5-15)<br />
 +
----------
 +
None
 
|-
 
|-
|Glacial||{{Nat}}||true||45||Increases armor by (5-15)
+
|of shearing||{{Mas}}||true||20||20-50||Increases accuracy by (5-25)
|Penetrates {{cold}} resistance by (5-15)%
+
Increases armor penetration by (5-15)<br />
|On crit: burst of (5-30) {{ice}} damage (this weapon only)
+
Increases all resistance penetration by (5-15)%<br />
 +
----------
 +
None
 
|-
 
|-
|Thunderous||{{Nat}}||true||45||Increases all stats by (1-4)
+
|elemental||{{Arc}}||true||25||20-50||Selects one of {{fire}}/{{cold}}/{{lightning}}/{{acid}} on item generation
|Penetrates {{lightning}} resistance by (5-15)%
+
Increases resistance penetration of the selected damage type by {5-30}%<br />
|Melee attacks have {{item lightning daze|30|5}} (this weapon only)
+
Increases damage of the selected damage type by {5-30}%<br />
 +
----------
 +
Special on hit: Create an explosion dealing {{CSS|Spellpower|1|150}} damage of the selected damage type in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
 
|-
 
|-
|Of nature||{{Nat}}||true||30||Increases all resistances by (2-10)%
+
|plaguebringer's||{{Arc}}||true||30||20-50||Increases disease immunity by (10-35)%
|Penetrates {{nature}} resistance by (5-15)%
+
----------
 +
Deals extra (5-20) {{blight}} damage<br />
 +
Has {{item blight disease|15|5}}<br />
 +
Talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
 
|-
 
|-
|Manaburning||{{Am}}||false||20||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
+
|of corruption||{{Arc}}||true||35|||20-50||None
 +
----------
 +
Talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
 
|-
 
|-
|Slime-covered||{{Am}}||false||20||Melee attacks {{item nature slow|15|5}} (this weapon only)
+
|blazebringer's||{{Nat}}||true||30||30-50||Increases global speed by (1-11)%
 +
Increases {{fire}} penetration by (5-25)%<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-85) {{fire}} damage
 
|-
 
|-
|Of persecution||{{Am}}||false||20||Increases willpower by (1-7)
+
|caustic||{{Nat}}||true||30||30-50||Increases armor penetration by (5-15)
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
+
Increases {{acid}} and {{nature}} resistance penetrations by (5-25)%<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-45) {{acid}} and {{nature}} damage
 
|-
 
|-
|Of purging||{{Am}}||true||20||Melee attacks deal extra (5-20) {{nature}} damage (this weapon only)
+
|stormbringer's||{{Nat}}||true||30||30-50||Increases movement speed by (20-50)%
|On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
+
Increases {{cold}} and {{lightning}} resistance penetrations by (5-25)%<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-45) {{lightning}} and {{cold}} damage
 
|-
 
|-
|Inquisitor's||{{Am}}||true||45||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
+
|enhanced||{{Nat}}||true||30||30-50||Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)
|On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
+
----------
 +
None
 
|-
 
|-
|Of disruption||{{Am}}||true||50||Disrupts spell-casting on hit (this weapon only)
+
|of enduring||{{Nat}}||true||30||20-50||Increases constitution and willpower by (5-15)
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
+
Increases maximum life by (10-110)<br />
 +
----------
 +
None
 
|-
 
|-
|Of the leech||{{Am}}||true||40||On melee hit: deals (5-20) slime damage
+
|inquisitor's||{{Am}}||true||45||30-50||None
|Melee attacks {{item nature slow|15|10}} (this weapon only)
+
----------
|On hit: leeches stamina from the target (this weapon only)
+
Special on crit: Deal {{CSS|Mindpower|1|150}} {{manaburn}} damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
 
|-
 
|-
|Of dampening||{{Am}}||false||18||Increases resistances to {{acid}}, {{lightning}}, {{fire}} and {{cold}} by (7-17)%
+
|of disruption||{{Am}}||true||50||1-50||None
|Increases spell save by (5-15)
+
----------
|-
+
Deals (5-30)% more damage to unnatural creatures<br />
|Hateful||{{Psi}}||false||10||Melee attacks deal extra (5-20) {{darkness}} damage (this weapon only)
+
|Deals extra (5-20)% damage to living creatures (this weapon only)
+
|-
+
|Of projection||{{Psi}}||false||5||On hit: Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
+
|-
+
|Thought-forged||{{Psi}}||false||15||Increases willpower and cunning by (1-7)
+
|Melee attacks deal extra (5-20) {{mind}} damage (this weapon only)
+
|Melee attacks have {{item mind gloom|25|10}} (this weapon only)
+
|-
+
|Of amnesia||{{Psi}}||true||30|||On hit: 25% chance to put target's talents on cooldown (this weapon only)
+
|-
+
|Of torment||{{Psi}}||true||30||Penetrates {{mind}} and {{darkness}} resistance by (5-15)%
+
|On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)
+
|}
+
  
== Ranged Weapon Egos ==
+
Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
 
+
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
+
|style="background: #A4A4A4" colspan="9"|
+
|-
+
! width=6% | Name
+
! width=6% | Power source
+
! width=5% | Greater
+
! width=3% | Rarity
+
! width=15% | Ability 1
+
! width=15% | Ability 2
+
! width=15% | Ability 3
+
! width=15% | Ability 4
+
! width=15% | Ability 5
+
|-
+
|Mighty||{{Mas}}||false||3||Increases combat damage by (5-15)
+
|Increases strength by (1-7)
+
|-
+
|Ranger's||{{Mas}}||false||9||Increases dexterity by (1-7)
+
|Increases projectile range by 1 (max 10)
+
|-
+
|Steady||{{Mas}}||false||5||Increases accuracy by (5-15)
+
|Reduces cooldown of {{t|Steady Shot}} by 1
+
|-
+
|Of power||{{Mas}}||false||3||Increases {{physical}} damage by (8-22)%
+
|Increases {{physical}} penetration by (8-22)%
+
|-
+
|Swiftstrike||{{Mas}}||true||25||Increases attack speed by 10%
+
|Triples projectile speed
+
|Increases cunning by (1-7)
+
|-
+
|Of true flight||{{Mas}}||true||20||Increases accuracy by (5-15)
+
|Increases physical critical chance by (5-15)%
+
|Increases projectile range by 1 (max 10)
+
|-
+
|Of fire||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{fire}} damage
+
|Increases {{fire}} damage by (8-22)%
+
|-
+
|Of cold||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{cold}} damage
+
|Increases {{cold}} damage by (8-22)%
+
|-
+
|Of acid||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{acid}} damage
+
|Increases {{acid}} damage by (8-22)%
+
|-
+
|Of lightning||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{lightning}} damage
+
|Increases {{lightning}} damage by (8-22)%
+
|-
+
|Penetrating||{{Arc}}||true||20||Increases armor penetration by (5-30)
+
|Increases {{physical}} penetration by (5-25)%
+
|Damage shield penetration: (10-60)%
+
|-
+
|Runic||{{Arc}}||true||30||On hit: 10% chance of activating {{t|Arcane Vortex}} (level3)
+
|Increases spellpower by (5-15)
+
|Increases magic by (1-7)
+
|Increases {{arcane}} damage by (5-15)%
+
|-
+
|Warden's||{{Arc}}||true||40||Increases magic by (1-7)
+
|Increases {{temporal}} penetration by (5-10)% and {{physical}} penetration by (5-15)%
+
|Increases {{temporal}} damage by (5-10)% and {{physical}} damage by (5-15)%
+
|Increases category mastery for {{Ct|Chronomancy}}/Bow Threading by (0.1-0.2)
+
|Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
+
|-
+
|Of recursion||{{Arc}}||true||30||On hit: 10% chance of activating {{t|Shoot}} (level 1)
+
|-
+
|Fungal||{{Nat}}||false||10||Activates for life regeneration (cooldown 20)
+
|Increases category mastery for {{c|Fungus}} by (0.1-0.2)
+
|-
+
|Blazebringer's||{{Nat}}||true||45||Increases global speed by (1-5)%
+
|Increases {{fire}} penetration by (5-15)%
+
|Ranged attacks deal extra (5-35) {{fire}} damage
+
|-
+
|Caustic||{{Nat}}||true||45||Increases life regeneration by (0.5-2.5)
+
|Increases {{acid}} penetration by (5-15)%
+
|(5-20)% chance to {{corrode armour}}
+
|-
+
|Glacial||{{Nat}}||true||45||Increases armor by (5-15)
+
|Increases {{cold}} penetration by (5-15)%
+
|Ranged attacks deal extra (5-20) {{cold}} damage
+
|-
+
|Thunderous||{{Nat}}||true||45||Increases all stats by (1-4)
+
|Increases {{lightning}} penetration by (5-15)%
+
|(5-20)% chance to apply {{dazing lightning}}
+
|-
+
|Of nature||{{Nat}}||true||30||Increases all resistances by (2-10)%
+
|Increases {{nature}} penetration by (5-15)%
+
|Ranged attacks deal extra (5-35) nature damage
+
|-
+
|Of dampening||{{Am}}||false||18||Increases {{acid}}, {{lightning}}, {{fire}} and {{cold}} resistance by (7-17)%
+
|Increases spell save by (5-15)
+
|-
+
|Mage-hunter's||{{Am}}||true||18||On hit: 20% chance of activating {{t|Mana Clash}} (level 1)
+
|Increases category mastery for {{c|Antimagic}} by (0.1-0.2)
+
|Increases willpower and cunning by (1-7)
+
|Increases mind power by (5-15)
+
|Ranged attacks deal extra (5-25) {{manaburn}}
+
|-
+
|Throat-seeking||{{Am}}||true||18||Increases {{nature}} penetration by (5-15)%
+
|Ranged attacks deal extra (5-25) nature damage
+
|On crit: silences the target
+
|}
+
 
+
=== Bow-specific Egos ===
+
{{ego table|ego_rows=
+
{{ego row
+
|name=of dexterity
+
|source={{Mas}}
+
|level=20
+
|greater=false
+
|rarity=7
+
|cost=7
+
|effects=
+
On wield:
+
* Penetrates {{physical}} resistance by (10-25)%
+
* Increases dexterity by (2-8)
+
}}
+
{{ego row
+
|name=Thaloren
+
|source={{Mas}}
+
|level=30
+
|greater=true
+
|rarity=24
+
|cost=40
+
|effects=
+
On wield:
+
* Reduces cooldown of {{t|Steady Shot}} by 1
+
* Reduces cooldown of {{t|Pinning Shot}} by 1
+
* Reduces cooldown of {{t|Volley of Arrows}} by 2
+
* Increases physical damage by (8-22)%
+
}}
+
{{ego row
+
|name=Keeper's
+
|source={{Arc}}
+
|level=30
+
|greater=true
+
|rarity=24
+
|cost=40
+
|effects=
+
On wield:
+
* Reduces cooldown of {{t|Arrow Stitching}} by 1
+
* Increases {{physical}} damage by (8-22)%
+
* Increases {{temporal}} damage by (8-22)%
+
* Penetrates {{physical}} resistance by (5-15)%
+
* Penetrates {{temporal}} resistance by (5-15)%
+
}}
+
}}
+
 
+
=== Sling-specific Egos ===
+
{{ego table|ego_rows=
+
{{ego row
+
|name=of cunning
+
|source={{Mas}}
+
|level=20
+
|greater=false
+
|rarity=7
+
|cost=7
+
|effects=
+
On wield:
+
* Penetrates {{physical}} resistance by (10-25)%
+
* Increases cunning by (2-8)
+
}}
+
{{ego row
+
|name=Halfling
+
|source={{Mas}}
+
|level=30
+
|greater=true
+
|rarity=24
+
|cost=40
+
|effects=
+
On wield:
+
* Reduces cooldown of {{t|Pin Down}} by 1
+
* Reduces cooldown of {{t|Fragmentation Shot}} by 2
+
* Increases physical damage by (8-22)%
+
}}
+
}}
+
 
+
=== Ammo Egos ===
+
 
+
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
+
|style="background: #A4A4A4" colspan="9"|
+
|-
+
! width=6% | Name
+
! width=6% | Power source
+
! width=5% | Greater
+
! width=3% | Rarity
+
! width=5% | Level Range
+
! width=70% | Ability
+
|-
+
|deadly||{{Mas}}||false||3||1-50||Increases damage by (5-15)
+
|-
+
|high-capacity||{{Mas}}||false||7||1-50||Increases capacity (1.3-1.6) times
+
Increases ammo reload speed by (1-5)
+
|-
+
|of accuracy||{{Mas}}||false||3||1-50||Increases accuracy by (5-25)
+
|-
+
|acidic||{{Arc}}||false||5||1-50||on weapon crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Spell Power|1|250}} {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{CSS|Spellpower|1|250}}/8
+
|-
+
|arcing||{{Arc}}||false||5||1-50||on weapon hit: 25% chance for lightning to strike from the target to a second target dealing {{CSS|Spellpower|1|150}} {{lightning}} damage (which can spell-crit)
+
|-
+
|flaming||{{Arc}}||false||5||1-50||Radius 1 burst on hit, deals (5-20) {{fire}} damage
+
|-
+
|chilling||{{Arc}}||false||5||15-50||Ranged attacks deal extra (5-30) {{cold}} damage
+
|-
+
|self-loading||{{Arc}}||false||5||1-50||Reloads one ammo every (2-5) turns
+
|-
+
|of daylight||{{Arc}}||false||10||1-50||Ranged attacks deal extra (5-20) {{light}} damage
+
Deals extra (5-30)% damage to undead
+
|-
+
|of vileness||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{blight}} damage
+
Ranged attacks have {{item blight disease|25|5}}
+
|-
+
|of paradox||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{temporal}} damage
+
Ranged attacks have {{item temporal energize|10|5}}
+
|-
+
|blazing||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{fire}} damage
+
Radius 1 burst on crit, deals (5-15) {{fire}} damage
+
|-
+
|storming||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{lightning}} damage
+
Radius 1 burst on crit, deals (5-15) {{lightning}} damage
+
|-
+
|tundral||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{cold}} damage
+
Radius 1 burst on crit, deals (5-15) {{cold}} damage
+
|-
+
|of erosion||{{Nat}}||false||5||1-50||Ranged attacks deal extra (5-20) {{nature}} damage
+
|-
+
|of wind||{{Nat}}||false||7||1-50||Increases projectile speed by 200%
+
on weapon hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing {{CSS|Physical power|1|250}} {{physical}} damage (which can physical-crit and doesn't hurt self or allies)
+
|-
+
|manaburning||{{Am}}||false||20||1-50||Ranged attacks {{item antimagic manaburn|15|10}}
+
|-
+
|slimey||{{Am}}||false||20||1-50||Ranged attacks {{item nature slow|15|5}}
+
|-
+
|of persecution||{{Am}}||false||20||1-50||Deals extra (5-30)% damage to unnatural and unliving creatures
+
|-
+
|thought-forged||{{Psi}}||false||15||1-50||Ranged attacks deal extra (5-25) {{mind}} damage
+
Ranged attacks have {{item mind expose|25|10}}<br />
+
Reloads one ammo every 6 turns
+
|-
+
|barbed||{{Mas}}||true||3||1-50||Increases physical critical chance by (5-15)%
+
Increases damage by (5-15)<br />
+
on weapon crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} {{physical}} damage (which across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%
+
|-
+
|of crippling||{{Mas}}||true||15||1-50||Increases physical critical chance by (5-15)%
+
on weapon crit: Cripple the target (using accuracy) reducing mind, spell, and combat action speeds by 30% for 4 turns
+
|-
+
|of annihilation||{{Mas}}||true||15||30-50||Increases damage by (2-12)
+
Increases physical critical chance by (2-12)%<br />
+
Increases armor penetration by (2-12)<br />
+
Increases projectile speed by 200%
+
|-
+
|elemental||{{Arc}}||true||25||20-50||on weapon hit: Create an explosion dealing {{CSS|Spellpower|1|150}}*(105-130)% {{fire}}/{{cold}}/{{lightning}}/{{acid}} damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
+
|-
+
|plaguebringer's||{{Arc}}||true||30||20-50||Ranged attacks deal extra (5-30) {{blight}} damage
+
Ranged attacks have {{item blight disease|15|5}}<br />
+
talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
+
|-
+
|sentry's||{{Arc}}||true||25||20-50||Increases damage by (2-12)
+
Increases armor penetration by (2-12)<br />
+
Reloads ome ammo every (2-5) turns<br />
+
Increases capacity (1.2-1.5) times
+
|-
+
|of corruption||{{Arc}}||true||35||20-50||talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
+
|-
+
|of grasping||{{Nat}}||true||30||20-50||on weapon hit: 20% chance to create vines that bind the target to the ground dealing {{CSS|Mindpower|1|450}} {{nature}} damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
+
|-
+
|inquisitor's||{{Am}}||true||45||30-50||on weapon crit: Deal {{CSS|Mindpower|1|150} {{manaburn}} damage and puts 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
+
|-
+
|of disruption||{{Am}}||true||50||1-50||Deals extra (5-30)% damage to unnatural creatures
+
on weapon hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
+
|-
+
|hateful||{{Psi}}||true||30||1-50||Ranged attacks deal extra (5-30) {{darkness}} damage
+
Deals extra (5-20)% damage to living creatures
+
 
|-
 
|-
|psychokinetic||{{Psi}}||true||5||1-50||Ranged attacks deal extra (5-40) {{physical}} damage
+
|of projection||{{Psi}}||true||40||1-50||None
on weapon hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal {{CSS|Mindpower|1|450}} {{physical}} damage (which can mind-crit)
+
----------
 +
Special on hit: Projects up to (1-3) attacks dealing 30% weapon damage to other random targets in range 7 as {{mind}} damage, up to once per turn
 
|-
 
|-
|of amnesia||{{Psi}}||true||40||10-50||on weapon hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
+
|of amnesia||{{Psi}}||true||40||10-50||None
 +
----------
 +
Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
 
|-
 
|-
|of torment||{{Psi}}||true||30||30-50||on weapon hit: 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns (using the highest of accuracy/spellpower/mindpower against mind save)
+
|of torment||{{Psi}}||true||30||30-50||None
 +
----------
 +
Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns
 
|}
 
|}

Revision as of 20:44, 5 November 2019

ToME Version: 1.6.0

Now this page only presents egos of waraxes, maces, longswords, battleaxes, greatmauls, greatswords, daggers, tridents, whips and steamsaws. For egos of ranged weapon and ammo please go here. For egos of staff please go here. For egos of mindstar please go here.
Steamsaws can also generate with ego of shield.

Melee Weapon Egos

Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
Battleaxes, greatmauls, greatswords, and tridents have a 1.4 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.

Name Power source Greater Rarity Level Range Ability
balanced Master false 5 1-50 Increases accuracy by (5-15)

Increases defense by (5-15)
Increases disarm immunity by (20-50)%


None

of massacre Master false 3 1-50 None

Increases damage by (5-15)

acidic Arcane false 5 1-50 None

Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing 1–250cSS:Spellpower Acid damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by 1–250cSS:Spellpower / 8

arcing Arcane false 5 1-50 None

Special on hit: 25% chance for lightning to strike from the target to a second target dealing 1–150cSS:Spellpower Lightning damage (which can spell-crit)

flaming Arcane false 5 1-50 None

Radius 1 burst on hit, deals (5-20) Fire damage

chilling Arcane false 5 15-50 None

Deals extra (5-30) Cold damage

of daylight Arcane false 10 1-50 None

Deals extra (5-20) Light damage
Deals (5-30)% more damage to undead

of phasing Arcane false 15 1-50 None

Increases armor penetration by (5-25)
(10-20)% damage penetrates through damage shield

of vileness Arcane false 15 1-50 None

Deals extra (5-20) Blight damage
Has (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5

of paradox Arcane false 15 1-50 Increases Temporal resistance by (5-20)%

Deals extra (5-20) Temporal damage

of the mystic Arcane false 30 10-50 Increases spellpower by (5-15)

Increases magic and willpower by (1-11)


None

of erosion Nature false 5 1-50 None

Deals extra (5-20) Nature damage

manaburning Antimagic false 20 1-50 None

Has (10-25) arcane resource burn

slime-covered Antimagic false 20 1-50 None

Has (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%

of persecution Antimagic false 20 1-50 Increases willpower by (1-7)

Deals (5-30)% more damage to unnatural creatures

of dampening Antimagic false 30 1-50 Increases resist all by (2-10)%

Increases Acid, Lightning, Fire and Cold resistance by (7-17)%
Increases spell save by (5-15)


None

hateful Psionic false 10 1-50 None

Deals extra (5-20) Darkness damage
Deals (5-20)% more damage to living creatures

thought-forged Psionic false 15 1-50 Increases willpower and cunning by (1-7)

Deals extra (5-25) Mind damage
Has (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5

quick Master true 25 30-50 Increases accuracy by (5-25)

Increases dexterity by (1-7)
Increases physical speed by 10%


None

truestriking Master true 15 20-50 Increases accuracy by (5-25)

Increases armor penetration by (5-15)
Increases Physical resistance penetration by (5-15)%


None

warbringer's Master true 30 20-50 Increases constitution by (1-7)

Increases disarm immunity by (10-35)%
Increases physical power by (5-15)
Increases Physical resistance penetration by (5-15)%


None

of crippling Master true 15 1-50 Increases physical critical chance by (5-15)%

Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns

of evisceration Master true 20 20-50 Increases physical critical chance by (5-15)%

Increases physical power by (5-15)


Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing 1–350cSS:Physical power Physical damage across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%

of rage Master true 25 20-50 Increases accuracy by (5-25)

Increases Physical damage by (5-15)%
Increases strength by (1-11)


None

of ruin Master true 20 40-50 Increases physical critical chance by (5-15)%

Increases critical multiplier by (10-35)%
Increases armor penetration by (5-15)


None

of shearing Master true 20 20-50 Increases accuracy by (5-25)

Increases armor penetration by (5-15)
Increases all resistance penetration by (5-15)%


None

elemental Arcane true 25 20-50 Selects one of Fire/Cold/Lightning/Acid on item generation

Increases resistance penetration of the selected damage type by {5-30}%
Increases damage of the selected damage type by {5-30}%


Special on hit: Create an explosion dealing 1–150cSS:Spellpower damage of the selected damage type in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn

plaguebringer's Arcane true 30 20-50 Increases disease immunity by (10-35)%

Deals extra (5-20) Blight damage
Has (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Talent on hit: 20% chance to trigger Epidemic (level same as material level)

of corruption Arcane true 35 20-50 None

Talent on hit: 20% chance to trigger one of Curse of Death/Curse of Defenselessness/Curse of Impotence/Curse of Vulnerability (level same as material level)

blazebringer's Nature true 30 30-50 Increases global speed by (1-11)%

Increases Fire penetration by (5-25)%


Radius 1 burst on crit, deals (5-85) Fire damage

caustic Nature true 30 30-50 Increases armor penetration by (5-15)

Increases Acid and Nature resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Acid and Nature damage

stormbringer's Nature true 30 30-50 Increases movement speed by (20-50)%

Increases Cold and Lightning resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Lightning and Cold damage

enhanced Nature true 30 30-50 Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)

None

of enduring Nature true 30 20-50 Increases constitution and willpower by (5-15)

Increases maximum life by (10-110)


None

inquisitor's Antimagic true 45 30-50 None

Special on crit: Deal 1–150cSS:Mindpower Manaburn damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)

of disruption Antimagic true 50 1-50 None

Deals (5-30)% more damage to unnatural creatures

Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%

of projection Psionic true 40 1-50 None

Special on hit: Projects up to (1-3) attacks dealing 30% weapon damage to other random targets in range 7 as Mind damage, up to once per turn

of amnesia Psionic true 40 10-50 None

Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)

of torment Psionic true 30 30-50 None

Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns