Difference between revisions of "Exiler"
From Tales of Maj'Eyal
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|cost=300 | |cost=300 | ||
|tier=5 | |tier=5 | ||
− | |change_dam=+10% physical, +15% temporal | + | |change_dam=+10% {{physical}}, +15% {{temporal}} |
− | | | + | |on_hit=15 {{temporal}} |
− | |resistances=+15% temporal | + | |resistances=+15% {{temporal}} |
|abilities =Talent mastery: +0.20 [[Time Travel (category)|Chronomancy/Time Travel]] | |abilities =Talent mastery: +0.20 [[Time Travel (category)|Chronomancy/Time Travel]] | ||
Talent cooldown: {{T|Time Skip}} (-1 turn) | Talent cooldown: {{T|Time Skip}} (-1 turn) | ||
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Spellpower: +10 | Spellpower: +10 | ||
− | Reduces paradox failures (equivalent to willpower): + | + | Reduces paradox failures (equivalent to willpower): +10 |
Talent on hit (spell): {{T|Rethread}} (Talent Level 2, 10% chance) | Talent on hit (spell): {{T|Rethread}} (Talent Level 2, 10% chance) | ||
− | It can be used to | + | It can be used to attempt to inflict {{temporal}} damage on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for several turn(s), costing 32 power out of 32 (damage and duration are equal to {{T|Time Skip}} (2) talent) |
− | |description=''The chronomancer known as Solith was renowned across all of | + | |description=''The chronomancer known as Solith was renowned across all of Eyal.'' |
''He always seemed to catch his enemies alone.'' | ''He always seemed to catch his enemies alone.'' | ||
''In the case of opponents who weren't alone, he had to improvise.'' | ''In the case of opponents who weren't alone, he had to improvise.'' | ||
}} | }} |
Revision as of 13:10, 10 November 2019
Exiler | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | insignia ring | |||||
Type | jewelry / ring | ||||||
Power source | Arcane | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
250 | 40-50 | 300 | 5 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
15 Temporal | +10% Physical, +15% Temporal | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
+15% Temporal | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | Talent mastery: +0.20 Chronomancy/Time Travel
Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures (equivalent to willpower): +10 Talent on hit (spell): Rethread (Talent Level 2, 10% chance) It can be used to attempt to inflict Temporal damage on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for several turn(s), costing 32 power out of 32 (damage and duration are equal to Time Skip (2) talent) | ||||||
Description | The chronomancer known as Solith was renowned across all of Eyal.
He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |