Difference between revisions of "Charm Egos"
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|clear mind||20||1-50||Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns||40 | |clear mind||20||1-50||Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns||40 | ||
|- | |- | ||
− | |gale force||10||1-50||Project a gust of wind in a radius 4 cone knocking enemies back (no save) 5 + charmpower / 50 (round-down) spaces and dealing | + | |gale force||10||1-50||Project a gust of wind in a radius 4 cone knocking enemies back (no save) 5 + charmpower / 50 (round-down) spaces and dealing 5 * charmpower {{physical}} damage||15 |
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− | |mindblast||10||1-50||Blast the mind of an enemy within range 10 dealing | + | |mindblast||10||1-50||Blast the mind of an enemy within range 10 dealing 5 * charmpower {{mind}} damage and silencing it (using mindpower) for 4 turns||15 |
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! width=10% | Cooldown | ! width=10% | Cooldown | ||
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− | |healing||8||1-50||Heal yourself and all friendly characters within 10 spaces for 6 * charmpower | + | |healing||8||1-50||Heal yourself and all friendly characters within 10 spaces for 6 * charmpower||15 |
|- | |- | ||
− | |stinging||8||1-50||Sting an enemy (no save) within range 10 dealing | + | |stinging||8||1-50||Sting an enemy (no save) within range 10 dealing 6 * charmpower {{nature}} damage over 7 turns and reducing its healing by 50%||15 |
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|thorny skin||16||1-50||Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)%||20 | |thorny skin||16||1-50||Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)%||20 | ||
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|clairvoyance||20||1-50||Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round-up), power 8 + charmpower / 10 (round-up) + {{CSS|Magic|25|75}}), and detect the presence of nearby creatures for 10 turns||15 | |clairvoyance||20||1-50||Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round-up), power 8 + charmpower / 10 (round-up) + {{CSS|Magic|25|75}}), and detect the presence of nearby creatures for 10 turns||15 | ||
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− | |lightning storm||10||1-50||Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 1. | + | |lightning storm||10||1-50||Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 1.2 * charmpower {{lightning}} damage and will be dazed (using the highest of accuracy/spellpower/mindpower) for 1 turn||15 |
|- | |- | ||
− | |conjuration||10||1-50||Fire a magical bolt (range 8) dealing | + | |conjuration||10||1-50||Fire a magical bolt (range 8) dealing 5 * charmpower {{fire}}/{{cold}}/{{lightning}}/{{acid}} (selected on item generation) damage||15 |
|- | |- | ||
− | |shielding||8||1-50||Create a shield absorbing up to 6 * charmpower damage | + | |shielding||8||1-50||Create a shield absorbing up to 6 * charmpower damage on yourself and all friendly characters within 10 spaces for 4 turns||20 |
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Revision as of 11:22, 19 November 2019
ToME Version: | 1.6.1 |
All torques, totems and wands have a charmpower, which is randomly decided on item generation and its range is tied to material level.
Material Level | Charmpower Range |
---|---|
1 | 10-25 |
2 | 20-40 |
3 | 30-55 |
4 | 40-70 |
5 | 50-85 |
Torque Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
psionic shield | 15 | 1-50 | Setup a psionic shield, reducing all damage taken by 3 + 2 * charmpower for 5 turns | 25 | ||||
clear mind | 20 | 1-50 | Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns | 40 | ||||
gale force | 10 | 1-50 | Project a gust of wind in a radius 4 cone knocking enemies back (no save) 5 + charmpower / 50 (round-down) spaces and dealing 5 * charmpower Physical damage | 15 | ||||
mindblast | 10 | 1-50 | Blast the mind of an enemy within range 10 dealing 5 * charmpower Mind damage and silencing it (using mindpower) for 4 turns | 15 |
Totem Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
healing | 8 | 1-50 | Heal yourself and all friendly characters within 10 spaces for 6 * charmpower | 15 | ||||
stinging | 8 | 1-50 | Sting an enemy (no save) within range 10 dealing 6 * charmpower Nature damage over 7 turns and reducing its healing by 50% | 15 | ||||
thorny skin | 16 | 1-50 | Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)% | 20 | ||||
summon tentacle | 12 | 1-50 | Summon a resilient tentacle in a radius 3 circle within range 5 for (3-13) turns. Each turn the tentacle will strike a random enemy within range 3 dealing Physical damage and attempting to pin it. Tentacle stats: additional life: (0-400) + 2 * charmpower; base damage: (0-100) + charmpower + 50; armor: (20-70); resist all: (30-80)% |
20 |
Wand Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
clairvoyance | 20 | 1-50 | Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round-up), power 8 + charmpower / 10 (round-up) + 25–75cSS:Magic), and detect the presence of nearby creatures for 10 turns | 15 | ||||
lightning storm | 10 | 1-50 | Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 1.2 * charmpower Lightning damage and will be dazed (using the highest of accuracy/spellpower/mindpower) for 1 turn | 15 | ||||
conjuration | 10 | 1-50 | Fire a magical bolt (range 8) dealing 5 * charmpower Fire/Cold/Lightning/Acid (selected on item generation) damage | 15 | ||||
shielding | 8 | 1-50 | Create a shield absorbing up to 6 * charmpower damage on yourself and all friendly characters within 10 spaces for 4 turns | 20 |
Charm Egos
All charm egos have a lesser and a greater version between which there's no difference. The random ranges of "quick", "supercharged" and "overpowered" egos use uniform distribution regardless of material level.
Name | Rarity | Level Range | Ability | |||||
---|---|---|---|---|---|---|---|---|
quick | 15 | 1-50 | Multiplies cooldown by (60-80)% (round-up)
Multiplies charmpower by (60-90)% (round-up) | |||||
supercharged | 15 | 1-50 | Multiplies cooldown by (110-130)% (round-up)
Multiplies charmpower by (130-150)% (round-up) | |||||
overpowered | 16 | 1-50 | Multiplies cooldown by (120-150)% (round-up)
Multiplies charmpower by (160-190)% (round-up) | |||||
focusing | 12 | 1-50 | Reduces (1-3) talent cooldowns by 2 on use | |||||
extending | 12 | 1-50 | Increases the duraction of (1-3) beneficial effects by (1-2.5) on use | |||||
evasive | 12 | 1-50 | Gains a (10-40)% chance to evade weapon attacks for 2 turns on use | |||||
soothing | 12 | 1-50 | Heals for (30-110) (which can mind-crit) on use | |||||
cleansing | 12 | 1-50 | Cleanses (1-3) total effects of type disease, wound or poison on use | |||||
piercing | 12 | 1-50 | Increases all resistance penetration by (10-30)% for 2 turns on use | |||||
powerful | 12 | 1-50 | Increases all damage by (10-30)% for 2 turns on use | |||||
innvervating | 18 | 1-50 | Reduces fatigue by (20-60)% for 2 turns on use |
Wand Egos
This is a greater ego.
Name | Rarity | Level Range | Ability | |||||
---|---|---|---|---|---|---|---|---|
warded | 12 | 20-50 | Grants Ward at level 1 with (2-6) wards for 4 randomly selected damage types |