Difference between revisions of "Charm Egos"
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|psionic shield||15||1-50||Setup a psionic shield, reducing all damage taken by 3 + 2 * charmpower for 5 turns||25 | |psionic shield||15||1-50||Setup a psionic shield, reducing all damage taken by 3 + 2 * charmpower for 5 turns||25 | ||
|- | |- | ||
− | |clear mind||20||1-50||Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns|| | + | |clear mind||20||1-50||Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns||25 |
|- | |- | ||
− | |gale force||10||1-50||Project a gust of wind in a radius 4 cone knocking enemies back (no save) | + | |gale force||10||1-50||Project a gust of wind in a radius 4 cone knocking enemies back (no save) 6 + charmpower / 10 (round-down) spaces and dealing 50 + 5 * charmpower {{physical}} damage||15 |
|- | |- | ||
− | |mindblast||10||1-50||Blast the mind of an enemy within range 10 dealing 5 * charmpower {{mind}} damage and silencing it (using mindpower) for 4 turns||15 | + | |mindblast||10||1-50||Blast the mind of an enemy within range 10 dealing 50 + 5 * charmpower {{mind}} damage and silencing it (using mindpower) for 4 turns||15 |
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! width=10% | Cooldown | ! width=10% | Cooldown | ||
|- | |- | ||
− | |healing||8||1-50||Heal yourself and all friendly characters within 10 spaces for 6 * charmpower||15 | + | |healing||8||1-50||Heal yourself and all friendly characters within 10 spaces for 50 + 6 * charmpower||15 |
|- | |- | ||
− | |stinging||8||1-50||Sting an enemy (no save) within range 10 dealing 6 * charmpower {{nature}} damage over 7 turns and reducing its healing by 50%||15 | + | |stinging||8||1-50||Sting an enemy (no save) within range 10 dealing 50 + 6 * charmpower {{nature}} damage over 7 turns and reducing its healing by 50%||15 |
|- | |- | ||
|thorny skin||16||1-50||Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)%||20 | |thorny skin||16||1-50||Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)%||20 | ||
|- | |- | ||
|summon tentacle||12||1-50||Summon a resilient tentacle in a radius 3 circle within range 5 for (3-13) turns. Each turn the tentacle will strike a random enemy within range 3 dealing {{physical}} damage and attempting to pin it.<br /> | |summon tentacle||12||1-50||Summon a resilient tentacle in a radius 3 circle within range 5 for (3-13) turns. Each turn the tentacle will strike a random enemy within range 3 dealing {{physical}} damage and attempting to pin it.<br /> | ||
− | Tentacle stats: additional life: ( | + | Tentacle stats: additional life: (90-490) + 10 * charmpower; base damage: (45-145) + 5 * charmpower; armor: (0-50); resist all: (0-50)% |
||20 | ||20 | ||
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! width=10% | Cooldown | ! width=10% | Cooldown | ||
|- | |- | ||
− | |clairvoyance||20||1-50||Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round- | + | |clairvoyance||20||1-50||Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round-down), power 8 + charmpower / 10 (round-down) + {{CSS|Magic|25|75}}), and detect the presence of nearby creatures for 10 turns||15 |
|- | |- | ||
− | |lightning storm||10||1-50||Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 1.2 * charmpower {{lightning}} damage and will be dazed (using the highest of accuracy/spellpower/mindpower) for 1 turn||15 | + | |lightning storm||10||1-50||Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 10 + 1.2 * charmpower {{lightning}} damage and will be dazed (using the highest of accuracy/spellpower/mindpower) for 1 turn||15 |
|- | |- | ||
− | |conjuration||10||1-50||Fire a magical bolt (range 8) dealing 5 * charmpower {{fire}}/{{cold}}/{{lightning}}/{{acid}} (selected on item generation) damage||15 | + | |conjuration||10||1-50||Fire a magical bolt (range 8) dealing 50 + 5 * charmpower {{fire}}/{{cold}}/{{lightning}}/{{acid}} (selected on item generation) damage||15 |
|- | |- | ||
− | |shielding||8||1-50||Create a shield absorbing up to 6 * charmpower damage on yourself and all friendly characters within 10 spaces for 4 turns||20 | + | |shielding||8||1-50||Create a shield absorbing up to 50 + 6 * charmpower damage on yourself and all friendly characters within 10 spaces for 4 turns||20 |
|} | |} | ||
== Charm Egos == | == Charm Egos == | ||
− | All charm egos have a lesser and a greater version between which there's no difference. | + | All charm egos have a lesser and a greater version between which there's no difference. A certain item can only have one instance of each ego, regardless of the lesser or greater version. |
The random ranges of "quick", "supercharged" and "overpowered" egos use uniform distribution regardless of material level. | The random ranges of "quick", "supercharged" and "overpowered" egos use uniform distribution regardless of material level. | ||
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== Wand Egos == | == Wand Egos == | ||
− | This is a greater ego. | + | This is a greater ego and it's not unique. |
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|style="background: #A4A4A4" colspan="9"| | |style="background: #A4A4A4" colspan="9"| |
Revision as of 12:15, 4 August 2021
ToME Version: | 1.7.4 |
All torques, totems and wands have a charmpower, which is randomly decided on item generation and its range is tied to material level.
Material Level | Charmpower Range |
---|---|
1 | 10-25 |
2 | 20-40 |
3 | 30-55 |
4 | 40-70 |
5 | 50-85 |
Torque Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
psionic shield | 15 | 1-50 | Setup a psionic shield, reducing all damage taken by 3 + 2 * charmpower for 5 turns | 25 | ||||
clear mind | 20 | 1-50 | Remove 1 confusion or silence effect and prevent the application of 1 + charmpower / 20 (round-down) detrimental mental effects for 5 turns | 25 | ||||
gale force | 10 | 1-50 | Project a gust of wind in a radius 4 cone knocking enemies back (no save) 6 + charmpower / 10 (round-down) spaces and dealing 50 + 5 * charmpower Physical damage | 15 | ||||
mindblast | 10 | 1-50 | Blast the mind of an enemy within range 10 dealing 50 + 5 * charmpower Mind damage and silencing it (using mindpower) for 4 turns | 15 |
Totem Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
healing | 8 | 1-50 | Heal yourself and all friendly characters within 10 spaces for 50 + 6 * charmpower | 15 | ||||
stinging | 8 | 1-50 | Sting an enemy (no save) within range 10 dealing 50 + 6 * charmpower Nature damage over 7 turns and reducing its healing by 50% | 15 | ||||
thorny skin | 16 | 1-50 | Harden the skin for 7 turns increasing armour by 5 + charmpower and armour hardiness by (20 + 10 * material level)% | 20 | ||||
summon tentacle | 12 | 1-50 | Summon a resilient tentacle in a radius 3 circle within range 5 for (3-13) turns. Each turn the tentacle will strike a random enemy within range 3 dealing Physical damage and attempting to pin it. Tentacle stats: additional life: (90-490) + 10 * charmpower; base damage: (45-145) + 5 * charmpower; armor: (0-50); resist all: (0-50)% |
20 |
Wand Powers
Name | Rarity | Level Range | Ability | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
clairvoyance | 20 | 1-50 | Reveal the area around you, dispelling darkness (radius 8 + charmpower / 10 (round-down), power 8 + charmpower / 10 (round-down) + 25–75cSS:Magic), and detect the presence of nearby creatures for 10 turns | 15 | ||||
lightning storm | 10 | 1-50 | Create a radius 3 storm within range 8 for 5 turns. Each turn, creatures within take 10 + 1.2 * charmpower Lightning damage and will be dazed (using the highest of accuracy/spellpower/mindpower) for 1 turn | 15 | ||||
conjuration | 10 | 1-50 | Fire a magical bolt (range 8) dealing 50 + 5 * charmpower Fire/Cold/Lightning/Acid (selected on item generation) damage | 15 | ||||
shielding | 8 | 1-50 | Create a shield absorbing up to 50 + 6 * charmpower damage on yourself and all friendly characters within 10 spaces for 4 turns | 20 |
Charm Egos
All charm egos have a lesser and a greater version between which there's no difference. A certain item can only have one instance of each ego, regardless of the lesser or greater version. The random ranges of "quick", "supercharged" and "overpowered" egos use uniform distribution regardless of material level.
Name | Rarity | Level Range | Ability | |||||
---|---|---|---|---|---|---|---|---|
quick | 15 | 1-50 | Multiplies cooldown by (60-80)% (round-up)
Multiplies charmpower by (60-90)% (round-up) | |||||
supercharged | 15 | 1-50 | Multiplies cooldown by (110-130)% (round-up)
Multiplies charmpower by (130-150)% (round-up) | |||||
overpowered | 16 | 1-50 | Multiplies cooldown by (120-150)% (round-up)
Multiplies charmpower by (160-190)% (round-up) | |||||
focusing | 12 | 1-50 | Reduces (1-3) talent cooldowns by 2 on use | |||||
extending | 12 | 1-50 | Increases the duraction of (1-3) beneficial effects by (1-2.5) on use | |||||
evasive | 12 | 1-50 | Gains a (10-40)% chance to evade weapon attacks for 2 turns on use | |||||
soothing | 12 | 1-50 | Heals for (30-110) (which can mind-crit) on use | |||||
cleansing | 12 | 1-50 | Cleanses (1-3) total effects of type disease, wound or poison on use | |||||
piercing | 12 | 1-50 | Increases all resistance penetration by (10-30)% for 2 turns on use | |||||
powerful | 12 | 1-50 | Increases all damage by (10-30)% for 2 turns on use | |||||
innvervating | 18 | 1-50 | Reduces fatigue by (20-60)% for 2 turns on use |
Wand Egos
This is a greater ego and it's not unique.
Name | Rarity | Level Range | Ability | |||||
---|---|---|---|---|---|---|---|---|
warded | 12 | 20-50 | Grants Ward at level 1 with (2-6) wards for 4 randomly selected damage types |