Difference between revisions of "Occult Egress"

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(Created page with basic zone info. Not sure about all the egress code effects.)
 
(Added read order for ambush codes)
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The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect.
 
The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect.
  
* Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future.
+
* Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future. These codes are to be read from left to right, and then top to bottom if in the same column.
  
 
[[Category:Forbidden Cults]]
 
[[Category:Forbidden Cults]]

Revision as of 19:41, 22 August 2021

Forbidden Cults Version: 1.0.12
Occult Egress
Boss
Floors 1
Level Range 1 to 1
Item Level Range 2 to 2
(after back from Far East) 5 to 5
Size 30x30
Zone Effect

Zone Information

The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect.

  • Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future. These codes are to be read from left to right, and then top to bottom if in the same column.