Difference between revisions of "Occult Egress"
From Tales of Maj'Eyal
(Created page with basic zone info. Not sure about all the egress code effects.) |
(Added read order for ambush codes) |
||
Line 25: | Line 25: | ||
The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect. | The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect. | ||
− | * Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future. | + | * Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future. These codes are to be read from left to right, and then top to bottom if in the same column. |
[[Category:Forbidden Cults]] | [[Category:Forbidden Cults]] |
Revision as of 19:41, 22 August 2021
Forbidden Cults Version: | 1.0.12 |
Occult Egress | |
---|---|
Boss | |
Floors | 1 |
Level Range | 1 to 1 |
Item Level Range | 2 to 2 |
(after back from Far East) | 5 to 5 |
Size | 30x30 |
Zone Effect |
Zone Information
The Occult Egress is randomly placed zone on Maj'Eyal. There are four tiles that will display different shapes when the player bumps into them, allowing the player to enter an egress code for some effect.
- Entering codes found in world map ambush events (running into a hostile patrol) will permanently slow down patrols, making them easier to avoid in the future. These codes are to be read from left to right, and then top to bottom if in the same column.