Difference between revisions of "Talk:Combat Damage"

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(Is there really a reducing formula for totstat?: new section)
m (Removing my question because I figured it out)
 
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[[User:Adinsx|Adinsx]] ([[User talk:Adinsx|talk]]) 10:16, 30 August 2021 (CEST)
 
[[User:Adinsx|Adinsx]] ([[User talk:Adinsx|talk]]) 10:16, 30 August 2021 (CEST)
 
== Is there really a reducing formula for totstat? ==
 
 
The page says "This amount is then put through a reducing formula" in the "Step 1: Stats" section, but the unscaled value is used in all of the subsequent math. There is also no information provided as to what this reducing formula is, and the [[Rescaled combat stats]] page makes no mention of this value being rescaled. Is it safe to assume this bit of info is incorrect?
 
 
--[[User:Adinsx|Adinsx]] ([[User talk:Adinsx|talk]]) 03:26, 7 May 2022 (CEST)
 

Latest revision as of 03:36, 7 May 2022

So when is damage like +20 fire and +20% fire added?

"Common Damage Modifiers" clarification?

Is the "Common Damage Modifiers" section implying that elemental damage is treated differently than other kinds of damage? So +%phys damage is additive with +%against X, but +%cold damage is multiplicative with it? Or am I misunderstanding.

Adinsx (talk) 10:16, 30 August 2021 (CEST)