Difference between revisions of "Nature's Vengeance"

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|critical =9.0%
 
|critical =9.0%
 
|on_hit = 10% silence / +18 {{nature}}
 
|on_hit = 10% silence / +18 {{nature}}
|abilities =Accuracy bonus: +0.1% dam/acc
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|abilities=Accuracy: +6
 
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Accuracy: +6
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It can be used to activate talent [[Rush (talent)|Rush]] costing 15 power out of 25 (effective talent level 3).
 
It can be used to activate talent [[Rush (talent)|Rush]] costing 15 power out of 25 (effective talent level 3).

Revision as of 00:28, 8 July 2023

Nature's Vengeance
(no image) Un-ID'ed name thick wooden mace
Type weapon / mace
Power source Nature, Antimagic
Requirement Strength 42
Rarity Level range Cost Tier
340 20-34 350 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
40.0-56.0 100% Str Physical +4 9.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
10% silence / +18 Nature - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities Accuracy: +6

It can be used to activate talent Rush costing 15 power out of 25 (effective talent level 3).

When worn by an Antimagic follower:

  • +4% all resistance
Description This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze.

Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.