Difference between revisions of "Spinal Cage"
From Tales of Maj'Eyal
(Add image) |
(Cleanup, added FC category.) |
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|cost=500 | |cost=500 | ||
|tier=2 | |tier=2 | ||
− | |armor=8 | + | |armor=+8 |
− | |defense=5 | + | |defense=+5 |
− | |fatigue=3% | + | |fatigue=+3% |
|resistances=+15% {{physical}} | |resistances=+15% {{physical}} | ||
|stats=+2 Dex | |stats=+2 Dex | ||
− | |abilities= | + | |abilities=It can be used to activate talent {{t|Bone Grab}} (level 2, costing power 20 out of 30). |
|description=''A gross mass of spinal matter hastily assembled into armour.'' | |description=''A gross mass of spinal matter hastily assembled into armour.'' | ||
}} | }} | ||
+ | [[Category: Forbidden Cults]] |
Revision as of 10:29, 3 August 2023
Spinal Cage | |||||||
---|---|---|---|---|---|---|---|
Un-ID'ed name | gross mass of spinal matter | ||||||
Type | Light Armor | ||||||
Power source | Nature, Arcane | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
200 | 5-12 | 500 | 2 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | +8 | +5 | +3% |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
+15% Physical | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | +2 Dex | ||||||
Abilities | It can be used to activate talent Bone Grab (level 2, costing power 20 out of 30). | ||||||
Description | A gross mass of spinal matter hastily assembled into armour. |