Difference between revisions of "Spinal Cage"

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(Add image)
(Cleanup, added FC category.)
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|cost=500
 
|cost=500
 
|tier=2
 
|tier=2
|armor=8
+
|armor=+8
|defense=5
+
|defense=+5
|fatigue=3%
+
|fatigue=+3%
 
|resistances=+15% {{physical}}
 
|resistances=+15% {{physical}}
 
|stats=+2 Dex
 
|stats=+2 Dex
|abilities=Can be used to activate {{t|Bone Grab}} (Level 2, power 20 out of 30)
+
|abilities=It can be used to activate talent {{t|Bone Grab}} (level 2, costing power 20 out of 30).
 
|description=''A gross mass of spinal matter hastily assembled into armour.''
 
|description=''A gross mass of spinal matter hastily assembled into armour.''
 
}}
 
}}
 +
[[Category: Forbidden Cults]]

Revision as of 10:29, 3 August 2023

Spinal Cage
Spinal cage.png Un-ID'ed name gross mass of spinal matter
Type Light Armor
Power source Nature, Arcane
Requirement -
Rarity Level range Cost Tier
200 5-12 500 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - +8 +5 +3%
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+15% Physical -
Changes Immunities -
Changes Stats +2 Dex
Abilities It can be used to activate talent Bone Grab (level 2, costing power 20 out of 30).
Description A gross mass of spinal matter hastily assembled into armour.