Difference between revisions of "Strength"

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(Restored fixed width font for list)
(swapped the row order under "Gains per point" to match game layout, added a version table with support to not show up in the main stat page)
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[[File:Strength.png]]
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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
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|ToME Version: || 1.7.6
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</noinclude>[[File:Strength.png]]
  
 
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
 
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
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Gains per point:
 
Gains per point:
 
  [[Physical power]]:  1.00
 
  [[Physical power]]:  1.00
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Max [[encumbrance]]:  1.80
 
 
  [[Saves|Physical save]]:    0.35
 
  [[Saves|Physical save]]:    0.35
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Max [[encumbrance]]:  1.80
  
 
Strength modifies the effectiveness of many [[talents]].
 
Strength modifies the effectiveness of many [[talents]].
  
 
[[Category:Stats]] [[Category:Game Mechanics]]
 
[[Category:Stats]] [[Category:Game Mechanics]]

Revision as of 21:14, 18 September 2026

ToME Version: 1.7.6

Strength.png

Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.

Gains per point:

Physical power:   1.00
Physical save:    0.35
Max encumbrance:  1.80

Strength modifies the effectiveness of many talents.