Difference between revisions of "Dexterity"
From Tales of Maj'Eyal
(Noted a a bug and wrong in game texts, explained some calculations) |
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(*) These are the numbers the game displays on the level up screen, but both defenses actually scale by 0.70. | (*) These are the numbers the game displays on the level up screen, but both defenses actually scale by 0.70. | ||
| − | (**) Displayed as "Crit. Shrug Off" in a character sheet under Defense. Instead of it being a chance roll, it | + | (**) Displayed as "Crit. Shrug Off" in a character sheet under Defense. Instead of it being a chance roll, it lowers the bonus damage of a [[Critical|critical hit]] against you by this percentage before the crit is added to the final damage. |
Dexterity modifies the effectiveness of many [[talents]]. | Dexterity modifies the effectiveness of many [[talents]]. | ||
[[Category:Stats]] [[Category:Game Mechanics]] | [[Category:Stats]] [[Category:Game Mechanics]] | ||
Latest revision as of 03:15, 20 September 2026
| ToME Version: | 1.7.6 |
Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.
Gains per point:
Defense: 0.35 (*) Ranged defense: 0.35 (*) Accuracy: 1.00 Shrug off criticals chance: 0.30% (**)
(*) These are the numbers the game displays on the level up screen, but both defenses actually scale by 0.70.
(**) Displayed as "Crit. Shrug Off" in a character sheet under Defense. Instead of it being a chance roll, it lowers the bonus damage of a critical hit against you by this percentage before the crit is added to the final damage.
Dexterity modifies the effectiveness of many talents.
