Difference between revisions of "Strength"

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(swapped the row order under "Gains per point" to match game layout, added a version table with support to not show up in the main stat page)
m
 
Line 10: Line 10:
 
Gains per point:
 
Gains per point:
 
  [[Physical power]]:  1.00
 
  [[Physical power]]:  1.00
−
[[Saves|Physical save]]:    0.35
 
 
  Max [[encumbrance]]:  1.80
 
  Max [[encumbrance]]:  1.80
 +
[[Saves|Physical save]]:    0.35
  
 
Strength modifies the effectiveness of many [[talents]].
 
Strength modifies the effectiveness of many [[talents]].
  
 
[[Category:Stats]] [[Category:Game Mechanics]]
 
[[Category:Stats]] [[Category:Game Mechanics]]

Latest revision as of 03:25, 20 September 2026

ToME Version: 1.7.6

Strength.png

Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.

Gains per point:

Physical power:   1.00
Max encumbrance:  1.80
Physical save:    0.35

Strength modifies the effectiveness of many talents.