Difference between revisions of "Strength"
From Tales of Maj'Eyal
(swapped the row order under "Gains per point" to match game layout, added a version table with support to not show up in the main stat page) |
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| Line 10: | Line 10: | ||
Gains per point: | Gains per point: | ||
[[Physical power]]: 1.00 | [[Physical power]]: 1.00 | ||
| − | |||
Max [[encumbrance]]: 1.80 | Max [[encumbrance]]: 1.80 | ||
| + | [[Saves|Physical save]]: 0.35 | ||
Strength modifies the effectiveness of many [[talents]]. | Strength modifies the effectiveness of many [[talents]]. | ||
[[Category:Stats]] [[Category:Game Mechanics]] | [[Category:Stats]] [[Category:Game Mechanics]] | ||
Latest revision as of 03:25, 20 September 2026
| ToME Version: | 1.7.6 |
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
Gains per point:
Physical power: 1.00 Max encumbrance: 1.80 Physical save: 0.35
Strength modifies the effectiveness of many talents.
